tsBridge

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tsBridge // Scriptorium

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Post by Asem // Jan 6, 2007, 11:23am

Asem
Total Posts: 255
I thought of something interesting to script but because not knowing necessarily what to feed into the functions at least one I'm looking at is the tsBridge.syncronizeObject(str) function.

Does this function let you specify what objects actually sync up between modeler and player?

The idea is if needing to go back to and forth between modeler and player the problem lies with player being able to handle more geometry while modeler can't. Say you have a scene with 1 mil polygons and it runs well in player imagine needing to switch to modeler view. It would end up taken time to switch and in my experience modeler will run real slow and all this just to use one specific tool probably on one or more object. So telling ts only to load specific objects at a time to the modeler would make it at least easier to deal with making modifications on the modeler side and when all said and done you can make the object or whatever be synced wither both player+modeler or just one or the other.

I know ts7.5 is on its way but I'm pretty sure for some tools there will still be a need to switch over. If there is time or maybe in a later version maybe this could be apart of it(tsbridge options) but for now it would make a really neat script. Think of layers between player and modeler.
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