trueSpace7 objects

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trueSpace7 objects // Scriptorium

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Post by Norm // Nov 9, 2006, 2:00pm

Norm
Total Posts: 862
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I was able to get a few moments yesterday to create a little item for inclusion on this page:


http://www.caligari.com/products/trueSpace/ts7/Brochure/Newobjects.asp?Cate=Content&Subcate=Objects&SS=tS7


If anyone wants to create little items like this for inclusion on the page, please post here and I can ask Roman to have a look for approval. Would be cool to see some items from this distinguished group!


This is neat item I wanted to do some time ago but never did get around to it.

I was not sure how best to implement time in this scenario. I decided to create a cylinder with 36 faces/sides. That equals 10 degrees per face around the circumfrence. So every hour = 30 degrees and every minute = 6 degrees. In the LE, you see how I used binary ops to take raw values from the VBclockMech and multiply them by degrees. Was kinda cool once implemented. Bandwidth is very low when activated so is a neat gadget.

Post by trueBlue // Dec 7, 2006, 8:12pm

trueBlue
Total Posts: 1761
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Here is another example using the Rotation Engine like the tutorial in the Artist's Guide. Wheels move forward and backwards while moving the object.

http://forums1.caligari.com/truespace/showthread.php?p=22396#post22396 (http://forums1.caligari.com/truespace/showthread.php?p=22396#post22396)

Post by Norm // Dec 8, 2006, 6:19am

Norm
Total Posts: 862
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Sweet implementation. Works well for me.

Post by trueBlue // Dec 8, 2006, 7:01am

trueBlue
Total Posts: 1761
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@Norm: Your roboArm is really great. This will be a great learning item.
The rotation engine script is really cool too!
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