More Cell illustrations

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More Cell illustrations // Work in Progress

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Post by CdeB // Dec 21, 2008, 9:04am

CdeB
Total Posts: 160
Unfortnately, had to bow out of SMC for last few times due to work pressure. Still using tS for work, this is for a review we are writing to illustrate how our favourite molecules work, it will be annotated in the final version. It was taking at least a day to render untill I realized I had the nucleolus (the blue object in the nucleus) set as a light emitting object and it had lots of polygons :o Its a rework of things you have already seen on another thread.

I still have time to work on this so posted as WIP. In the final illustration I will crop the actual picture down. -Chris

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Post by kena // Dec 21, 2008, 4:41pm

kena
Total Posts: 2321
pic
nice!! Wish I had illustrations like that when I was in school. I might have done a bit better than average in Science.

Post by CdeB // Dec 27, 2008, 1:23am

CdeB
Total Posts: 160
Thanks for the comments Kena,


Will update this after Christmas sometime...since its work ;-) but hope to do some non-work modeling over the holidays...

Post by CdeB // Jan 25, 2009, 11:52pm

CdeB
Total Posts: 160
Current final version of this without anotations....

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If anybody is interested at what you are looking at can post the anotated version later....

Post by TomG // Jan 26, 2009, 2:33am

TomG
Total Posts: 3397
Looking very good! Any plans to animate this, or share a live shared space for people to navigate through?


Thanks!

Tom

Post by frootee // Jan 26, 2009, 3:20am

frootee
Total Posts: 2667
pic
yes, Annotations would be good Cdeb.


thanks :)


Froo

Post by robert // Jan 26, 2009, 12:55pm

robert
Total Posts: 609
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Very interesting, can't remember very much from when I learned about this a few years ago. If you pleas annotations would be rather nice.

Post by jamesmc // Jan 26, 2009, 1:13pm

jamesmc
Total Posts: 2566
I see micro-tubules, filaments, mitochondria, etc.

Very 3D cool look into a cell.

Post by CdeB // Jan 27, 2009, 1:17am

CdeB
Total Posts: 160
Thanks for the response guys. Its now my lunchtime so, I can give some quick feedback .


I have now annotated the picture. These are not exactly the same annotations as I will have for my final review figure as this figure will be specifically illustrate the areas of the cell my molecules of interest interact.


So what I thought I would do to help people orientate themselves is to do more labeling of things which would be obvious to the readers I was originally preparing this for -hopefully it will be more informative like this!


Tom -It would be great to have some animation, but I am not an animator (and not even an animator in training:o). This is the place where the sister project on the beta cell got stuck with Dele's valuable time being taken with beta testing and in his (spare?;)) time developing important plugins like layers...I have thought of doing some simple animation videos at the level I could handle (but not in real-time as was originally conceived), but time as always escapes me:(.


Re. Real time exploration -with this in mind I had a look at this scene in Workspace and it doesn't look too bad! With a few tweaks it might be OK (like the bump map for the nucleus, for example, which at the current settings I have results in a much lower resolution (so it doesn't look as nice...). I do have light emitting objects which I would need to do some other way


Anyway here is the figure...

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Post by TomG // Jan 27, 2009, 2:33am

TomG
Total Posts: 3397
Lack of time is always a difficulty, indeed :( There might be some on the forums here who would be interested in helping or even making animations for you - can't say for sure, but you never know! If you did choose to pursue animations, or even a clean-up for workspace use, you could put out the call and see if anyone answers.


On the clean-up for workspace, I might be interested in having a look too, drop me an email and let me know if it would be possible to take a look at the scene. I could even get tempted into trying a camera fly through or two too!


If you can't share the scene of course, then not a problem. Whatever happens, I hope we see more of this scene in any form as it is cool - and thanks for the annotation, biology was not one of the sciences I was good at (but I continued to appreciate the scene as being full of interesting and clever shapes, even if I had no idea what they were or what they did!).


Thanks!

Tom

Post by The Master Elite // Jan 27, 2009, 4:30am

The Master Elite
Total Posts: 107
Awesome stuff...if I ever end up in college, it'll be worth taking a shot or 4 at these diagrams. :D

Post by CdeB // Jan 27, 2009, 5:08am

CdeB
Total Posts: 160
OK,


Tom this is a the same scene viewed real-time in workspace. What I would tweak, besides the lower bump resolution (on the nucleus and cell membrane) would be the transparency settings -the transparency on the vesicles and the endoplasmic reticulum needs to be more semi transparent and less like a window;)


You can also now see the nucleolus and the tips of the chromosomes have lost their glow as they were light emitting objects. Using light emitting objects with a high polygon count was a serious mistake on my count due to the resulting rendering times:o. The expensive solution was the new computer which renders 11x the speed of the old one. Next time I will do a polygon reduction... Is there anything you could use in the real-time environment to fake the light emitting object effect?


Chris

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Post by TomG // Jan 27, 2009, 5:58am

TomG
Total Posts: 3397
The glow shouldnt be hard - one of the Constant shaders should do the trick one of those was made, and I dont think it's in the tS library but I could be wrong. Someone can send a pointer to it (and then maybe have it uploaded to TurboSquid ;) ).


Or something like the atmosphere effect shader, I think that one was by Jack, I remember a few planets done with it in a thread someplace so that should be findable also. You might be able to use that on the object itself, or create a copy and enlarge the copy so that it wraps around the original to act as the glow.


They won't cast light on surrounding objects of course, that couldn't be simulated at present, but I'm thinking that isn't critical in this case, it's just making them appear bright that is important, rather than casting light onto other surfaces?


HTH!

Tom
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