work shop

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work shop // Work in Progress

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Post by ralph pugsley // Dec 15, 2008, 7:21am

ralph pugsley
Total Posts: 23
pic
Hi all, anyone got any ideas for this ,i could do with some help:)[sorry cant load image has any thing changed here:(

Post by TomG // Dec 15, 2008, 8:00am

TomG
Total Posts: 3397
You can attach a JPG image inside your post so long as it isn't too large in dimensions, try 640x 480 to be extra safe. Don't use any other formats, I would suggest, other than JPG. Just use the paperclip icon up above the editing to upload from your hard drive, as an attachment. File size restrictions and types are shown. Don't use Insert Image, which will want a hyperlink to an image location on the web.


Failing that, you can post your image to any free site that allows linking, eg Windows Live Spaces, other photo sharing sites, etc. Then you do use Insert Image to point to where it is hosted.


Unfortunately don't think anyone can offer advice until they see the image ;)


Thanks!

Tom

Post by ralph pugsley // Dec 15, 2008, 8:10am

ralph pugsley
Total Posts: 23
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the image is IMG_0800.jpg car.bmp but will not upload

Post by rjeff // Dec 15, 2008, 8:31am

rjeff
Total Posts: 1260
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If it is a .bmp you need to check file size. Render it out as .jpg as Tom told ya or convert it to a .jpg in Photoshop or what ever you use. You also need to chek the image deminsions. There is a list of what is acceptable.


Once you are in the message window scroll down till you see Manage attachments. Once you click on that another window will pop up. That is where you will find the specs for each of the file formats.

Post by ralph pugsley // Dec 15, 2008, 9:58am

ralph pugsley
Total Posts: 23
pic
thanks Tom thanks rjeff , got it in the end

small update

Post by rjeff // Dec 15, 2008, 3:00pm

rjeff
Total Posts: 1260
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Good to hear and see. Belive me I have bugged these guys to death and continue to do so. Tom is a fount of info, can't go wrong with him. I just drip out what he and others have told me!

Post by TomG // Dec 16, 2008, 3:31am

TomG
Total Posts: 3397
On what to do next, depends on what you are trying to achieve. I would make lighting, and materials on the car, my next priorities. The lighting currently gives no solidity to the scene - no shadows cast for the car, and some odd things like light apparently coming under the wall on the right of the image. These make the scene look unreal.


The shadows on the left are too black, while the light there is too bright. I would probably think about what is lighting this scene, delete all lights, and rebuild based on where the light should be coming from - are we in a closed room, and the light is from an overhead bulb? Or a flourescent strip? Or is this a garage with an open door, daylight streaming in from outside? A combination of both open door and bulb? Maybe the door is closed, and its just light from windows?


It's important to think about those things, then create the lighting that simulates the kind of look for that.


Next, the material on the car makes it look odd, in combination with the lighting too though (so maybe lighting fixes would help a lot there without much adjustment of the material). It's hard to see the shape of the car, and it looks "other worldly" at present, rather than solid, old, real, etc. Current lighting is showing up some triangulation on the object, perhaps lighting and material adjustments will make that go away (if not, some geometry changes would be next after tackling light and materials).


Adjust the material so it is more even in lighting, less extremes of light and dark. Ensure its not too dark, we need to see the shape of the car :)


The last thing I would try after adjusting light and materials is to enable Anti Aliasing - the scene has a lot of "jaggies" (I guess that's a technical term!) which would be smoothed out by some AA, and will help the eye better distinguish shapes, and make everything work better and appear less artificial and computer generated :)


HTH!

Tom

Post by ralph pugsley // Dec 16, 2008, 3:46am

ralph pugsley
Total Posts: 23
pic
thanks tom ,thats what i needed to know,good or bad and its bad. ok back to playing

Post by TomG // Dec 16, 2008, 4:55am

TomG
Total Posts: 3397
Ah now, not saying it's bad, just saying where I would go with it! And also, it depends on what you want to achieve remember. I must admit that I'm a bit of a "realist" in my imagery, and less imaginative and creative, so tend to go toward aiming for photoreal. Which is not what everyone wants, and nor should it be :)


So you may be aiming for something different too. Based on that, any advice on what to try next, from whatever source, should be taken not as the be-all-and-end-all, but simply as one point of view and some ideas from that perspective. Take what you like from those ideas, leave what you don't :) And certainly don't take it as meaning it's bad, just ideas for how it might be worked on!


HTH!

Tom

Post by ralph pugsley // Dec 16, 2008, 5:13am

ralph pugsley
Total Posts: 23
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thanks again tom ,i am still learning and need the advise and tips.just dowloading a :)render course and lighting

Post by rjeff // Dec 16, 2008, 5:37am

rjeff
Total Posts: 1260
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Ralph leeme tell you from experience. These guys are very helpful, and gald to do it. I have come along way from where I was to where I am now. I am still not that good, but like you I a learning.

Post by ralph pugsley // Dec 16, 2008, 5:45am

ralph pugsley
Total Posts: 23
pic
thanks rjeff ,no props ill just keep pluging away at it

Post by TomG // Dec 16, 2008, 6:30am

TomG
Total Posts: 3397
Looking forward to seeing the next changes! People will be happy to help with specifics too, just to pull an example out of the hat, if you wanted to do "light through one dirty window" for your scene, folks could share more specific tips on that particular effect, for example. Often, the most specific the question, the more people can jump in to offer their particular solution and approach :)


I hope you keep sharing as you work on this one, so we can see how it progresses and what ideas you have for it!


Thanks!

Tom

Post by Breech Block // Dec 16, 2008, 6:39am

Breech Block
Total Posts: 844
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Hi Ralph. Just to re-iterate on what Tom said, you need to try and make up your mind what the image has to say. For instance, going with a workshop theme, you could be saying the owner is a car nut and his classic car is his heart and joy and that his gleaming workshop is kitted out with every mechanical tool on the market. Or, some auto collector could have just discovered an extremely rare car in an old rundown garage somewhere. Or, this is a family car that is on its last legs, but because the owner has no money its being constantly patched up almost beyond recognition. Or, some guy is tying to pimp his ride or even some nutty professor is trying to turn his car into a time machine.


There are literally thousands of ideas you could come up with for portraying a car in a workshop. My advice would be to examine which possibilities excites you and then develop it. Next, decide on an image style - for example photorealistic, toon, sepia and then concentrate on getting the scene modelled right just using one of the standard tS lighting setups. Once the models\scene looks good, place a camera in the scene and work on getting a good composition to the shot and then finally tweak the lighting to help portray the mood you want.


HTH

Post by ralph pugsley // Dec 16, 2008, 6:57am

ralph pugsley
Total Posts: 23
pic
i will try all different things and hope something works.thanks Breech Block for the tips
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