Joint Orientation Control

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Joint Orientation Control // The Garage

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Post by clintonman // Mar 23, 2009, 3:58pm

clintonman
Total Posts: 304
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This script makes it possible to orient a joint in any direction. Image shows original joint, the control object created for it, the control rotated and the final joint re-oriented to match the control. The script alters the chosen joint and it's immediate children joints to maintain their relationship.


Clinton


Edit: I forgot to mention that the standard colors checkbox. When checked it uses standard colors for the guide with XYZ corresponding to colors Red Green Blue. Uncheck the box to use trueSpace colors of XYZ corresponding to Green Blue Red.


Edit: Bug found v1.01 fixed version

Post by frootee // Mar 23, 2009, 4:46pm

frootee
Total Posts: 2667
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Very Cool Clinton!

Post by v3rd3 // Mar 24, 2009, 11:26am

v3rd3
Total Posts: 388
Clinton you never seem to stop helping us out here... thank you....


BTW I am buying a new hard drive to hold your scripts.... :banana:

Post by clintonman // Apr 11, 2009, 7:10pm

clintonman
Total Posts: 304
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The joint control script had a bug which gave problems when a joint had multiple child bone/joints connected through limbs. I added the updated v1.01 script to the original post. I'll keep the original "no version number" version up just in case.


Clinton

Post by Jack Edwards // Apr 12, 2009, 5:43am

Jack Edwards
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Awesome Clintonman, Thanks!

Post by Tiles // May 8, 2009, 10:46pm

Tiles
Total Posts: 1037
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Could somebody please be so kind and explain how this one works? I cannot figure it out :)

Post by clintonman // May 10, 2009, 12:43pm

clintonman
Total Posts: 304
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Here is a video demo(no sound). Hope it helps. One important thing: The joints cannot be oriented after skinning.

Post by Tiles // May 11, 2009, 8:42pm

Tiles
Total Posts: 1037
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Ah, that is the create guide button good for. Now i see. Video helped alot. Thanks a bunch :)
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