Advanced Orbit Script

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Advanced Orbit Script // The Garage

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Post by robert // Sep 16, 2008, 5:02pm

robert
Total Posts: 609
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Grabbed Norm's Orbit Script and added many features for more control over things, let me know if you want something else like oscillating Z-axis translations during orbit etc.

Post by Délé // Sep 23, 2008, 6:55pm

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I didn't catch this one. It works good. Nice work Robert. :)

Post by robert // Sep 24, 2008, 9:03am

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I didn't catch this one. It works good. Nice work Robert. :)

Thanks Délé:jumpy: I had originally made it with all linked objects, but scripting is much more effective. I was thinking about adding a z-axis translation bit so the orbiting object is not confined to the plane defined by the center object.

Post by trueBlue // Sep 24, 2008, 9:10am

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I like how you have implemented this where as you just hook up to the Matrix of the object. Very nice! :)
Have you seen Dele's Orbit script?
http://forums1.caligari.com/truespace/showpost.php?p=4006&postcount=17

Post by robert // Sep 24, 2008, 9:20am

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Total Posts: 609
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Have you seen Dele's Orbit script?
http://forums1.caligari.com/truespace/showpost.php?p=4006&postcount=17

I have not, I'll check it out in depth when I get home. From what I can read it is an amazing piece of work.:D

Post by robert // Sep 24, 2008, 11:43am

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Mine is very similar, of course I wasn't really looking for past examples.:D It's still a very cool piece of work.

Post by robert // Sep 27, 2008, 5:38am

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Here's where the thread is supposed to be: http://forums1.caligari.com/truespace/showthread.php?t=6777 have the code separate there

Post by robert // Oct 11, 2008, 3:24pm

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Total Posts: 609
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Here's where the thread is supposed to be: http://forums1.caligari.com/truespace/showthread.php?t=6777 have the code separate there


Put a new object there that actually closely resembles Délé's but with some differences which I thought were cool.
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