tS 7.6 - Postprocessor

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tS 7.6 - Postprocessor // The Garage

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Post by trueBlue // Sep 16, 2008, 8:15am

trueBlue
Total Posts: 1761
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Here is a Postprocessor for animating Postprocess settings.
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Enable the Postprocessor Attributes that you want to keyframe from the Keying panel first before setting keyframes. Select the Reset button to reset all the default Postprocessor settings. Select the Dock button to open the Postprocessor panel in the Stack/Settings. You can Ctrl + drag the titlebar so that it floats above all other windows. The Default - Main view is set for the Default layout or similar. Video is included demonstrating it's use.
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Layouts
Here are some if not all of the standard Layouts for your convenience.
Important: Before you start using the Postprocessor for your desired view, open up the Stack/Settings and select your view to ensure that the Postprocess panel has been created by trueSpace7.6. Just test it to see if it works first in Settings. FYI when you first open some views the Postprocess panel is not created until you open the Stack/Settings. If you get a Windows warning sound and or Warning message this is the reason.
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Note: The My New Window path is for the New Window Script located here: http://forums1.caligari.com/truespace/showpost.php?p=35434&postcount=1 (http://forums1.caligari.com/truespace/showpost.php?p=35434&postcount=1)



The Custom view is for you Dele. Thank you very much.

Post by SteveBe // Sep 18, 2008, 6:50pm

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Almost missed this one, nice work trueBlue!! Thanks!!:)

Post by transient // Sep 18, 2008, 7:35pm

transient
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I'll second that. These mini-apps are getting made faster than I can test them.:cool:

Post by trueBlue // Sep 18, 2008, 9:26pm

trueBlue
Total Posts: 1761
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You are welcome. Would be nice to see what you come up with.

Post by trueBlue // Sep 22, 2008, 7:09pm

trueBlue
Total Posts: 1761
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I have made a small modification to this Postprocessor hopefully making it easier for those who wish to use this in any other Layout other then the Default layout. Please read the instructions in the first post.

Post by trueBlue // Sep 28, 2008, 4:17pm

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There has been a significant upgrade to this Postprocessor.
Thanks to Dele for sharing a more efficient way to implement this. Instead of using a Timer Event it now uses a Watch Dog Event. See first post for more details. I also incorporated a Layouts aspect for use with all if not all of the standard trueSpace7.6 layouts.
Thank you Dele! :)

Post by Délé // Sep 28, 2008, 7:08pm

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Cool ty tB. Now it works with my custom layout. The whole layout aspect was a good idea. :) :banana:

Post by mrbones // Sep 28, 2008, 8:32pm

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What is the difference between a watchdog event and a timer event?


There has been a significant upgrade to this Postprocessor.

Thanks to Dele for sharing a more efficient way to implement this. Instead of using a Timer Event it now uses a Watch Dog Event. See first post for more details. I also incorporated a Layouts aspect for use with all if not all of the standard trueSpace7.6 layouts.

Thank you Dele! :)

Post by noko // Sep 28, 2008, 8:41pm

noko
Total Posts: 684
This is very nice :banana:. Now is there a way to save scene with object so the settings are automatically inserted when loading scene? For example bloom in scene file with Postprocessor object in the scene.

Post by trueBlue // Sep 28, 2008, 9:04pm

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noko: Yes you have to include the Postprocessor with your saved scene. You may have to initiate again after reloading the saved scene by selecting one of the attributes for instance Uncheck/Check Bloom.

mrbones: The older version that used a Timer Event had to have the Timer running in order for the script to run. With the Watch Dog Event everytime that you change an attribute the Watch Dog Event fires a signal to the script to run. Hence it is not running all the time. As I understand it, that is.

Post by noko // Sep 28, 2008, 9:41pm

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Yes that works except it is not automatic. Maybe short timer which triggers Bloom. I have to check that out.

Post by trueBlue // Sep 28, 2008, 9:53pm

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Total Posts: 1761
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You could harvest the script inside and put that at scene level. Make sure it is set to run automatically from it's panel menu. In order for the Postprocessor to work with and show in the Keying panel it was necessary to include a Transform node and so necessary to Encapsulate them all together. Or you could create a script that runs the script inside with it set to run automatically. When the scene loads it fires.

Post by Délé // Sep 28, 2008, 9:55pm

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Total Posts: 1374
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I wish there was an option with scripts to trigger on scene load. That would really open up some doors.

Edit: Oh man, I never noticed that "Run Automatically". That will trigger the script upon scene load?

Post by trueBlue // Sep 28, 2008, 10:00pm

trueBlue
Total Posts: 1761
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Yep that is good way to view from a standalone Camera when the scene loads too. As I demonstrated with the Recording.

Post by trueBlue // Mar 23, 2009, 5:09am

trueBlue
Total Posts: 1761
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This is very nice :banana:. Now is there a way to save scene with object so the settings are automatically inserted when loading scene? For example bloom in scene file with Postprocessor object in the scene.
I've figured out and updated this project on how to have the Encapsulated script fire when you save and then reload your scene. I just had to export the Control In attribute.
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