Doom3 Importer for truespace7.6

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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Doom3 Importer for truespace7.6 // The Garage

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Post by clintonman // Jul 24, 2008, 5:54pm

clintonman
Total Posts: 304
pic
The scripts and a video can be found at the link below.


http://www.clintons3d.com/truespace/doom3/index.html


Picture shows the mancubus demon imported into truespace7.6

Post by mrbones // Jul 25, 2008, 12:32am

mrbones
Total Posts: 1280
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Cool!



Thanks Clinton!

Post by jamesmc // Jul 25, 2008, 1:46am

jamesmc
Total Posts: 2566
Awesome Clintonman!

Post by ghost--scout // Jul 25, 2008, 6:04am

ghost--scout
Total Posts: 85
pic
Very, very cool!

Post by Humdinger // Jul 30, 2008, 3:04am

Humdinger
Total Posts: 319
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Clintonman....you the man!


Keep it up, features like this are going to be what newbies will be looking for.


It's all about compatibility and working with highly established standards.

Post by notejam // Jul 30, 2008, 5:10am

notejam
Total Posts: 191
Some of the links from off this link are not working, Think that is because of the blaxxun site being down. But there is info on conversion and making doom type worlds, and if the links ever work again, it says they can load in as vrml.


Well truespace has a vrml loader in version 6. Maybe its still in 7.6 on the version 6 menu? Maybe you could ask around on the vrml forums, and see if you can find someone that has downloaded and still has these files?


http://www.sjardijn.com/museum/art/tutorials/Blendertutorials/VRML%20Tips.htm

Post by clintonman // Aug 1, 2008, 5:17pm

clintonman
Total Posts: 304
pic
Just got the exporters working. So now we have basic mesh and animation import and export for the Doom3/Quake4 MD5 file formats. The programs still need more testing and refinement and I need to write instructions, but all the pieces are in place now.:D


Same location as before:


http://www.clintons3d.com/truespace/doom3/index.html


Clinton

Post by noko // Aug 4, 2008, 7:30am

noko
Total Posts: 684
This is cool! I have to try this out. Have to load up Doom3 again. Going into is really an awesome step!

Post by Davin // Aug 22, 2008, 2:21pm

Davin
Total Posts: 59
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Nice, I just started looking into a free engine that uses the md5 format.
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