Sibenik cathedral

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Sibenik cathedral // Work in Progress

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Post by noko // Mar 29, 2006, 1:04am

noko
Total Posts: 684
Been having alot of fun with TS7, here is one view of Sibenik Cathedral which was originally modeled by Marko Dabrovic, now being rendered in TS7 using HDRI. The plants and archer is from issue 75 of 3DWorld which I've found to be a very good magazine. More later.

Post by Vizu // Mar 29, 2006, 1:37am

Vizu
Total Posts: 628
pic
Nice so far, lots of details, realy good but the material is on the brick wall to flat needs a bit noise.

The shadows should need be a bit darker for the floor areas and some textures in the foreground to blurry.

Post by noko // Mar 29, 2006, 11:05am

noko
Total Posts: 684
Thanks for comments, agree about too blurry up close, I have to work or not use DOF. As for materials I think a total rework is probably in order. The red floor I am going to try carpet instead. Getting textures right on this model I can see may be rather difficult and redoing whole or most of model might be the better solution. I will try some different textures out, any suggestions please let me know. Thanks.

Post by chrono // Mar 29, 2006, 12:15pm

chrono
Total Posts: 0
Put those textures into your procudral shader channel and you'll get way better results.

Post by noko // Mar 29, 2006, 2:14pm

noko
Total Posts: 684
I like the play of light and shadows in this one but that is about it. Placing objects was more for shadows and interaction with the light and structure but from the composition end I now see it kinda horrid. Textures are definitely wrong and does not do this model anykind of justice combined with objects selected. I have to think about this one, on hold for now.
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