Vertex Snapping for Objects

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Vertex Snapping for Objects // The Garage

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Post by clintonman // Apr 5, 2008, 7:15am

clintonman
Total Posts: 304
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This script will snap the location of an object based on start and end point selections.

Enter point edit mode for the object to move.
Select 1 or more vertices and click "start point(s)"
Select 1 or more vertices for destination and click "end point(s)"
Exit PE mode
Click "snap it" to move the object based on start and end points.

The end points can be on a different object, just enter PE mode for that object. If you don't exit PE mode before clicking "snap it", the selected vertex will move.

Clinton
www.clintons3d.com

Post by Jack Edwards // Apr 5, 2008, 1:26pm

Jack Edwards
Total Posts: 4062
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Cool idea :banana:

Post by clintonman // Aug 23, 2008, 5:13pm

clintonman
Total Posts: 304
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Here is an updated version of the script. I needed a script to snap joint positions for my vehicle to unreal project so that the joint is in the dead center of the wheels. The script will now snap using any object's world matrix as well as vertex selections.
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