Isometric view for Modeler

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Isometric view for Modeler // The Garage

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Post by Emmanuel // Nov 1, 2007, 10:03am

Emmanuel
Total Posts: 439
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This is a very rough version though, but it works.

1- Unzip the isoview file,
2- Place the isoview.tsx file in your tS/tsX folder,
3- Place the isocam1 file at the root of your C: drive,
4- Load the tsX in Modeler.

A left clic on the icon creates an isometric camera in the scene. Use the FindCamera plugin to view the scene from it.

Don't try to move/rotate that camera or even to zoom with the mouse wheel : it will not respond or the View Widget will start its jercky dance. Only use the Eye Zoom icon to zoom in/out. Anyway, this is not a view to work in : PE and lots of things do not respond. It is supposed to be used for RENDERING only.

I plan to add 3 more icons : one for each view (North East, North West, South East, South West), but there is also one feature I would like to implement for that tool and I don't know how to do this :o :
It is an object check feature : if there is already an object named isocam1 in the scene, then the left-clic will not load/create a new one in the scene.

Also, it could be nice to be able to pan the view. We could use the right-clic action to invoque an Eye Move command. The difference with the current Eye View will be the speed : because the isometric camera is loacted very far in the 3D space, it has to move extremely fast to achieve a visible change at close up.

I attach the source files, in C++. If anyone wants to take a look at it :)

Post by splinters // Nov 1, 2007, 10:24am

splinters
Total Posts: 4148
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Looking forward to trying this emmanuel, you know how much I like this view...;)
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