DX9 Constant Texture Material

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DX9 Constant Texture Material // The Garage

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Post by Jack Edwards // Sep 8, 2007, 5:20am

Jack Edwards
Total Posts: 4062
pic
For those of who use blueprints or templates when modeling and don't want the lights to affect the way the texture shows up.
8320

Has two input values:
1.) An image file
2.) Brightness

You can type in any brightness values you want, but here's some guides to give you and example:
0.0 Black
0.5 Half Brightnes
1.0 Full Brightnes
2.0 Double Brightness

This is also useful for the meshes for self luminating objects that you don't want to receive shading or shadows -- like lightbulbs, suns, etc.

Video attached that shows how to load and use it. Remember to bring up the file dialog to load an image file in TS is a CTRL double click.
Video is recorded in XVid codec. So make sure you install the codec if it won't play for you.

Post by W!ZARD // Sep 9, 2007, 3:43am

W!ZARD
Total Posts: 2603
pic
Cool Jack! This looks very handy, thanks for sharing.

Post by Jack Edwards // Sep 9, 2007, 3:58am

Jack Edwards
Total Posts: 4062
pic
Thanks Wizard :D


I needed it for a project I'm currently working on so I figured there'd be other people who would find it useful as well.


I forgot to make the solid color one though. I'll post that one later today.


-Jack.

Post by butterpaw // Sep 9, 2007, 4:15am

butterpaw
Total Posts: 831
pic
Ah, thank you! I do use those sometimes.

^_^

Post by W!ZARD // Sep 9, 2007, 11:45pm

W!ZARD
Total Posts: 2603
pic
What did you use to make the video Jack? My media player doesn't want to read it.

Post by Jack Edwards // Sep 10, 2007, 4:03am

Jack Edwards
Total Posts: 4062
pic
Sorry it's XVid Codec:

http://www.xvid.org/Downloads.15.0.html

Post by 3dvisuals dude // Sep 10, 2007, 10:58am

3dvisuals dude
Total Posts: 1703
pic
For those of who use blueprints or templates when modeling and don't want the lights to affect the way the texture shows up.
8320

Has two input values:
1.) An image file
2.) Brightness

You can type in any brightness values you want, but here's some guides to give you and example:
0.0 Black
0.5 Half Brightnes
1.0 Full Brightnes
2.0 Double Brightness

This is also useful for the meshes for self luminating objects that you don't want to receive shading or shadows -- like lightbulbs, suns, etc.

Video attached that shows how to load and use it. Remember to bring up the file dialog to load an image file in TS is a CTRL double click.
Video is recorded in XVid codec. So make sure you install the codec if it won't play for you.



Thanks for sharing this Jack!

I need this right now to make extremely bright particle objects for special effects usage! Perfect timing!!!:)

Thank you!

- Mark / 3dvisuals dude
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