Doom3/Quake4 for ts75

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Doom3/Quake4 for ts75 // The Garage

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Post by clintonman // May 27, 2007, 12:56pm

clintonman
Total Posts: 304
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Here are the latest scripts for ts75. We don't have script access to vertex bone weights yet so they are far from complete.



The importer will load a mesh and a real skeleton now but the skeleton is a little off.


The animation import loads very slowly. IT's so slow that it looks like truespace has frozen. It loads a fake and a real skeleton. Again the real skeleton needs a little work.


The exporter takes a mesh, no bones, and exports the shape with a single bone defined in the export file. It's mostly a proof of concept test, but the result does load into the doom3 game engine(at least I think it does, it's been a long time since the last test).

Post by Burnart // May 27, 2007, 3:24pm

Burnart
Total Posts: 839
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Nice one - I just picked up Doom3 a couple of weeks ago (was busy chainsawing zombies while I waited for 7.5 to com through!). Some new things to play with. Thanks.
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