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7.5 file toolbar
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
7.5 file toolbar // The Garage
Post by Emmanuel // May 11, 2007, 1:11am
Emmanuel
Total Posts: 439
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This is a custom "file" toolbar for tS7.5 Modeler.
To install it,
- download the tSFileMenu object from here (http://emmanuel.asset.free.fr/forum/tSFileMenu.RsObj)
- Import it in an Object library
- Open the LE window
- Move up to the root, enter 'toolbar prototypes encapsulator', delete the existing tSFileMenu item, drag the new one from the library
- restart tS or change the layout to see the changes. |
Post by wireframe // May 11, 2007, 2:17am
wireframe
Total Posts: 62
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Good idea
Thanks
It's a shame it doesn't work on Workplace side
Phil |
Post by weaveribm // May 11, 2007, 2:59am
weaveribm
Total Posts: 592
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Nice - thanks Emmanuel!
Peter |
Post by Norm // May 11, 2007, 5:00am
Norm
Total Posts: 862
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Good idea
Thanks
It's a shame it doesn't work on Workplace side
Phil
Workspace is different than model side. You access from libraries such functionality. As you become familiar with the library system, it will become second nature for you. Model side is legacy and workspace library system is new technology. |
Post by MadMouse // May 14, 2007, 9:33am
MadMouse
Total Posts: 1069
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Good work Emmanuel. I much prefer this tool bar.
Only problem is... I didnt make a copy of the original before I deleted it. Is there a way of getting it back or maybe someone could upload the original bar for me please. :o |
Post by trueBlue // May 14, 2007, 3:11pm
trueBlue
Total Posts: 1761
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Here ya go: |
Post by MadMouse // May 15, 2007, 9:05am
MadMouse
Total Posts: 1069
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Thanks Dave. |
Post by Tiles // May 15, 2007, 9:08pm
Tiles
Total Posts: 1037
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Workspace is different than model side. You access from libraries such functionality. As you become familiar with the library system, it will become second nature for you. Model side is legacy and workspace library system is new technology.
Sure, the workspace side is different from model side. But was it really necessary to remove the "Save as" option? I prefer to store my scenes in the locations and in a structure i want to have them to. And not in an library system where i have no control about the location nor the structure of the folders. When this is the future, well, then i prefer the legacy way ... :rolleyes: |
Post by splinters // May 15, 2007, 9:17pm
splinters
Total Posts: 4148
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Although probably not the sort of thing you want to be doing in the 'early' stages of learning the program, you can make your own library places using the new library system. I am sure that after a short while it will all become second nature and the old 'save system' will look a little antiquated...:D |
Post by nowherebrain // May 16, 2007, 4:42pm
nowherebrain
Total Posts: 1062
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I have not seen the ability to export in different formats(e.g. .obj). I see that as a problem. I don't like the library style...and I hate widgets, but this is not the place... |
Post by spacekdet // May 16, 2007, 4:57pm
spacekdet
Total Posts: 1360
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I am sure that after a short while it will all become second nature and the old 'save system' will look a little antiquated...:D
Control S is now antiquated?
Why, you young whippersnappers and your new-fangled ways! |
Post by transient // May 16, 2007, 5:07pm
transient
Total Posts: 977
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The new way is much quicker and more organised imo. Just another reason to like this app.
The lack of save and exit did freak me out at first though. |
Post by Burnart // May 16, 2007, 5:09pm
Burnart
Total Posts: 839
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Control S is now antiquated?
Why, you young whippersnappers and your new-fangled ways!
Perhaps someone will write a script for it?;) |
Post by Tiles // May 16, 2007, 9:26pm
Tiles
Total Posts: 1037
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While i can see a benefit for other users, i don't see the benefit for myself. The library way is a no go for me. And so i need a save as option in the future. I create graphics for 2D games. Lots of them.
Well, having the library way is storing the stuff in the TS7.5 libraries folders, correct?
Experience told me NEVER to store stuff at the windows partition. I have a second data partition for that for good reason.
Now let's think a bit further. A single character can have up to 100 different scenes until it is finished. Sometimes even more. I always store all the scenes to have a starting point for later modifications when necessary. I create a few dozens of them every year. Also lots of small stuff like buildings, plants and so on. Which results in thousands of scenes every year.
My current workflow is to start a mesh with shaping it. Gives a folder called "shaping". Then i texture it. Gives a folder called "texturing". Followed by rigging folder, and animationsteps folder. Finally render the stuff to bitmap, which is the last step.
Then i create a folder with the spritename, and put it all inside this folder. This folder moves to my data partition now. Into a structure where i have everything sorted by creation year and type of graphics. Like sprites, GUI elements, buildings, ground, plants and so on.
I have fully control over everything. And because i have my webpage i can quickly find everything. This year, it's a sprite, i need the first texturing scene, ah there it is :)
Now tell me, can i work at the sprite in a folder at C, move it to D then when done? Can i even structure the library at partition D in the way i do now? And can i use the library like i do with the Windows explorer? From what i have seen so far: you cannot.
But even when, i am of course not willing to kill my old structure that turned out as the most useful solution for me.
That`s why i need a save as option at the TS 7.5 side too ;) |
Post by Emmanuel // May 16, 2007, 9:55pm
Emmanuel
Total Posts: 439
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The new library system is more powerfull than before. You can create new library places in the Library browser and set other locations for it on your disks.
But I agree with you though : trueSpace library offers some services we don't have in a Windows Explorer tree, but it is not as flexible as a Windows window (context menu to Zip a file, sent to removable media, copy/paste folders location on the adress bar, etc...)
Libraries are best for developpers and 3D hobbyists but I am not sure it is the perfect interface for professionnal workflow...
I think I will not move to Workspace or good before we get a Save/Load/Recent File command just like in Modeler.
By the way, what would you think of a Windows Explorer tree in the Stack View ? |
Post by mrbones // May 16, 2007, 10:08pm
mrbones
Total Posts: 1280
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That would be cool for the skeleton view. Instead of nodes in LE.
By the way, what would you think of a Windows Explorer tree in the Stack View ? |
Post by trueBlue // May 16, 2007, 10:12pm
trueBlue
Total Posts: 1761
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I could be wrong but I am mostly sure you can use the new Library Browser and Libraries exactly like you have mentioned with the added benefit of having them directly inside trueSpace7.5 with your own properties for identification and thumbnails for a visual reference of each and every item. You could have thousands of libraries inside the Stack if you wish. You can create several Library Places located on different drives and or networks. It is just like Windows Explorer even better. Explore the RS Main Libraries from Windows Explorer, it is just like you mention with folders etc. Drag a few files around from folder to folder and then confirm that they were moved correctly in tS7.5, while it running BTW. I have two Library Places from within tS7.5, one is local and the other one is on my other PC that I share files with. Works flawlessly. Also when I uninstall trueSpace7.5 my files are left intact. I can then reinstall trueSpace7.5 without the need to backup copies or whatever. tS7.5 Library is totally revamped and is unlike tS7.11 libraries.
Did I mention I love the new Library system? :) |
Post by Tiles // May 16, 2007, 10:49pm
Tiles
Total Posts: 1037
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Oh, i don't say that the library is evil. It is indeed really useful for most other needs. And i start to love its functionality too :)
But i nevertheless prefer the old fashioned way to save my files. This case is the case where i will not use the library ;) |
Post by TomG // May 17, 2007, 5:11am
TomG
Total Posts: 3397
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I do the same as you Tiles - all my data is on a different drive than Windows and programs.
The new library system lets you do this - just create your folder on your HD as usual. Now create a new library place and point to that folder. It can be anywhere you like.
tS will import any tS libraries it finds in there. Then new ones you create in that library place go into that directory, making a sensible folder structure. This gets you the best of both worlds - absolute and full control of where the files go (which I insist on - and that's why I never used libraries much in 7.11, but now use them in 7.5 as I have that full control), yet still a quick visual access to them in tS7.5 itself without having to call up a Windows dialog.
I love the libraries control of specifying what I will be saving, eg objects, scenes, layouts, bitmaps, and more. I also like the fact I can override that if I want and save all my objects, layouts, scenes etc into one library if I choose (rather than be stuck with just one type of object) thanks to the Insert As feature, so I can group all the elements I need for a project into one folder if I like.
As for export and import for games, well export and import functionality has not yet been implemented, as noted we wanted to ensure stable and complete structures in the program itself so we know for sure what we and importing and exporting from / to (can't write a good importer or exporter while things are changing, and changing daily!). Naturally those imports and exports will be coming from the workspace, since those will be working with the skeletons etc. So we will be seeing that process get easier over time too :)
HTH!
Tom |
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