QuickPoly.tsx path to polygon

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QuickPoly.tsx path to polygon // The Garage

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Post by stan // Mar 20, 2006, 9:48am

stan
Total Posts: 1240
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ok..here is a path to polygon tool

hope this is what you wanted Emmanuel :D

Post by Emmanuel // Mar 20, 2006, 10:33am

Emmanuel
Total Posts: 439
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Stan... I just can't belive it...

So many years cursing, grumbleing, pulling my hair out... and... today...

I just can't find the words to describe how I feel, and smilies are too insipide to express my joy.

Stan, what is your postal adress? I wish to share the champagne with you!


THANKS! THANKS A LOT!


My I ask you how did you made the miracle ?

Post by stan // Mar 20, 2006, 10:39am

stan
Total Posts: 1240
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it's in the sdk..I saw it many months ago..it took about 1/2 hour to figure out how to get it to work from the example..and put it in a plugin..:D

glad you like it..:banana:


as you might know it needs a proper path profile or it will not work..my tsx will probably crash too.. it did on a straight path..

Post by spacekdet // Mar 21, 2006, 10:34pm

spacekdet
Total Posts: 1360
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I downloaded it...but can you not get the same result by adding a path to path library and then loading it into the scene? If it's not attached to an object it automatically turns into a poly plane object in the shape of the original path.
Works great with closed paths, with open ones, not so much.

Post by stan // Mar 22, 2006, 4:46am

stan
Total Posts: 1240
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spacekdet..first you need to deselect everything to add a path that's not attached to a selected object..
oh and guess what, they removed that feature on the object tool in ts7..you have to select none in the object info panel..:(

this does seem to handle open curves better ..just don't attempt a straight line..or D'OH crash..

too bad you can't snap path points to anything..all the draw tools would be better..

Post by Emmanuel // Mar 22, 2006, 8:26am

Emmanuel
Total Posts: 439
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I am very happy with Stan's plugin.

If you use the path library to create a shape drawn using the path tool, the object is created in the center of the scene. With Stan's tool, it is created where you just draw it. Very usefull when you draw the outline of a polygon over a scanned image used as template.

If you want to place the controp points of the path at a precise location, use the Advance to next keyframe icon to put your object on the desired control point and edit the location in the Object Info x,y,z fields.

If you wish to snap path points, or do some better spline polygon drawing, you can use Libor Stolc's plugin. It is now in english : http://www.pcdesign.cz/plugins_eng/VeCAD_based_plugin.htm


Stan, I don't understand what removed feature was in the object tool ?

Post by stan // Mar 22, 2006, 9:13am

stan
Total Posts: 1240
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Emmanuel..click on an object in ts6.6 ..make it active..go to object tool icon, click on the icon it will deselect and then look in object info panel , you will see "none" selected..was very handy..

Post by jamesmc // Mar 24, 2006, 6:50am

jamesmc
Total Posts: 2566
I don't get it, what does it do?

Post by chrono // Mar 24, 2006, 12:47pm

chrono
Total Posts: 0
I don't get it, what does it do?

Pretty much what it says it does. Turns a path into a polygon. It's a tool that, i think, was phased out. It has it's uses, though they are limited.


I'd rather have the edge to path tool personally. ;)
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