A Night At The Inn

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A Night At The Inn // Work in Progress

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Post by tahnoak // Nov 28, 2008, 2:57am

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Ever since I found TrueSpace I have always wanted to create buildings of some sort. Don't know why, I have never wanted to be an architect. I am stepping out of my comfort zone on this one to try and create some medieval type buildings to eventually come up with a small village.


This is supposed to be the local Inn/Tavern. I am working on the sign for the front and the flames in the front lanterns. I also want/need to add a bit more detail but so far I think this is coming along nicely. As always in my scenes, it is dark out. It has nothing to do with my moods, only my poor modeling skill.

I will try a day light render and see if I like it :p

Post by robert // Nov 28, 2008, 5:25am

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Pretty sweet; let me know if you want a texture or two, I could get some made in a jiffy.

Post by tahnoak // Nov 28, 2008, 6:37am

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Will do thanks.


Edit...added updated screenie. this one has the market included (closed) and some more detail on the tavern. Obviously more work to be done...

Post by nigec // Nov 29, 2008, 3:51am

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I really like it, nice one :)

Post by spyfrog // Nov 30, 2008, 11:27am

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Total Posts: 181
I has a nice touch of adventure game over it. Nice work!

Post by tahnoak // Nov 30, 2008, 3:19pm

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I has a nice touch of adventure game over it. Nice work!


Thanks spyfrog, that comes from too much time playing Baldur's Gate several years back (secretly wishing for a new one to come out :) )

Post by membrain // Nov 30, 2008, 4:38pm

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Hey thats pretty cool! I like it...

I agree with the Adventure Game bit, I think thats actually pretty cool :D

Post by tahnoak // Nov 30, 2008, 4:58pm

tahnoak
Total Posts: 487
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Thanks. Half of the fun of playing that game was looking at the incredible graphics which was partly my motivation for even getting into 3D modeling as a hobby. Too bad I'm not a game developer...but maybe....naahhh. :)

Post by TomG // Dec 1, 2008, 3:24am

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Total Posts: 3397
Very nice! It is quite "game like" in look, perhaps I've just played too many MMORPGs, RPGs and adventure games, so used to seeing the proverbial "old inn" there that I can't help but think games when I see it :)


Tom

Post by nigec // Dec 1, 2008, 5:16am

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I agree it would work well in an adventure game or a panoramic/myst style game.. the good thing about image based pano's is poly count doesn't matter

An engine called Wintermute does 2.5D; a good example of that type of game is Syberia where its 3D generated 2D backgrounds with a 3D character wondering about

Post by tahnoak // Dec 1, 2008, 12:31pm

tahnoak
Total Posts: 487
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Very nice! It is quite "game like" in look, perhaps I've just played too many MMORPGs, RPGs and adventure games, so used to seeing the proverbial "old inn" there that I can't help but think games when I see it :)


Tom


Tom,

I agree. I may even continue on and do a scene inside the Inn. Hopefully by the time I am done one can almost smell the potatoes and ale :)

Post by tahnoak // Dec 1, 2008, 12:32pm

tahnoak
Total Posts: 487
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I agree it would work well in an adventure game or a panoramic/myst style game.. the good thing about image based pano's is poly count doesn't matter

An engine called Wintermute does 2.5D; a good example of that type of game is Syberia where its 3D generated 2D backgrounds with a 3D character wondering about


nigec thanks. Yes, a lot can be said about Syberia type games. I rather enjoyed most of that game


I checked out Wintermute. It does seem pretty interesting. Guess I may have to spend a little bit of time delving into that to see if I like doing that stuff or not. I used to write a lot of VB code for my own use so I am not totally lost when it comes to scripting and such but not sure if I want to add to my "relaxation" level

Post by Dragneye // Dec 1, 2008, 8:28pm

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Very nice look and feel tahnoak. Add a bit of background and props, and it could be a movie still :)

Post by tahnoak // Dec 1, 2008, 11:44pm

tahnoak
Total Posts: 487
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Thanks Dragneye. I will continue to tweak this. I have added another building and am focusing a lot of time on the terrain. I figured out a way using GIMP to lay out my roads but now I need to ensure they all line up as one terrain is waaaaay to big. I added a sign to the Tavern but its hard to see so I need to figure out a way to make that more noticeable.

Post by Nez // Dec 2, 2008, 1:48am

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It's a cool model - I'd like to see a daylight view just to scrutinise the geometry - looked like there might be a few slightly suspect areas (no roof thickness?) but this may be deceptive just because of the lighting. It's a very nicely atmospheric model (again) - you've certainly got a knack for that...

Post by tahnoak // Dec 2, 2008, 1:14pm

tahnoak
Total Posts: 487
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Nez, you are right on. There are definitely some modeling flaws in the building, the roof thickness being one of them. I am still working on the kinks in my modelling skills which is why I stick to the dark side, for now :)


I will try and work on a day render tonight, if the kids will allow.
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