The Dragn Cave

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The Dragn Cave // Work in Progress

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Post by Dragneye // Nov 20, 2008, 11:23pm

Dragneye
Total Posts: 602
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Well it's been a while. So, have planned a whole animation; here's the main character. The original tS model (with various colors for mapping. btw, do they look right for texturing, or should the transitions of colors be in other areas? Each color represents a different texture) is in the back, abt 9000 polys. -- 39,000 polys will get ya the dragon in the front (zbrush touch up. Only on back so far). Will try to learn 7.6 animation. Hope its better.

He's not supposed to be a mean dragon (well, just a lil), but what you folks think?


My puter has just abt run it's course, so hopefully can buy a better one soon, as I am Really tired of all the crashing with tS (which is the main reason I have laxed off on 3D work lately. Went back to 2D for a while, learning how to draw again, using pixels :) ). Also, you all may get to see my work (wish I could show that one) on the screen soon :D (ok, not the Big screen yet, but one never knows how far this film can go) so I Need a better machine pronto.

Post by Steinie // Nov 21, 2008, 3:19am

Steinie
Total Posts: 3667
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Your using the Model side aren't you?
I seriously haven't crashed for months since the known texture bug. (I changed my flow and avoid the bug)
Nice to see your Dragon back. Good luck with getting a new computer, it will make life with tS much better.

Post by tahnoak // Nov 21, 2008, 4:37am

tahnoak
Total Posts: 487
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Steinie, I must have been under a rock or something. What is the known texture bug you are referring to?

Post by Steinie // Nov 21, 2008, 5:11am

Steinie
Total Posts: 3667
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http://forums1.caligari.com/truespace/showthread.php?t=6329


It was confirmed to be a bug.

Post by 3dfrog // Nov 21, 2008, 5:47am

3dfrog
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love the dragon, think he looks great!

Post by tahnoak // Nov 21, 2008, 8:25am

tahnoak
Total Posts: 487
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http://forums1.caligari.com/truespace/showthread.php?t=6329


It was confirmed to be a bug.


Thank you.

Post by tahnoak // Nov 21, 2008, 8:25am

tahnoak
Total Posts: 487
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Great job on the dragon. One day I am hopeful to do a dragon scene. I am a big Dragonlance fan.

Post by spacekdet // Nov 21, 2008, 8:53am

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Total Posts: 1360
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Hooray...finally, an anatomically logical dragon with four limbs.

Post by Dragneye // Nov 22, 2008, 7:31pm

Dragneye
Total Posts: 602
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spacekdet - that's a compliment right, or am I missing the sarchasm? :)


Thanx guys. I'm limited by my puter to make this work, rather than lack of creative juices.

For example... every time I import my 39,000 poly model into tS (Steinie, to answer your question, no I hadn't done any of this in 7.6; used 6.6), whether 6.6 or 7.6, the part of the model facing me directly, all the polys become 'invisible', like I can see inside the model (something like when one zooms in too close, the upfront polys get lost and it's like you are now inside). I am not too close (it does it at any distance from the model).

Is this my machine or tS problem?


Also, do the color swatches painted on the back dragon look right (which is prep for texturing), or should the 'seam' on any of those be placed/stopped elsewhere?


And thanx Steinie for the bug heads up, and while I'm at it, Great job in your thread. The minute details (and pics of buttons, etc) are a Great help.

Post by clintonman // Nov 23, 2008, 7:37am

clintonman
Total Posts: 304
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Have you tried changing your display mode? If using directX try opengl. Also try changing some of the the directx settings.

Post by TomG // Nov 24, 2008, 2:10am

TomG
Total Posts: 3397
Or it could be flipped normals (which would make polys facing you invisible, and the ones facing away from you on the opposite side visible). Does using the flip normals tool resolve this?


HTH!

Tom
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