Rustic Table and Chairs

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Rustic Table and Chairs // Work in Progress

1  2  |  

Post by tahnoak // Nov 9, 2008, 4:50am

tahnoak
Total Posts: 487
pic
Taking a break from the train station for a bit (rendering time is killing me for some reason which I have not had the time nor the inclination to dive into). Decided to just mess around for a while without really putting a lot of thought into something.


Thoughts always welcome.

Post by TomG // Nov 10, 2008, 3:51am

TomG
Total Posts: 3397
Looks neat! Would definitely like to see this in a scene of some sort.


Thanks!

Tom

Post by rjeff // Nov 10, 2008, 4:53am

rjeff
Total Posts: 1260
pic
just a though. Is the brown spots rust? If so then why do the chair cushions have rust on them. If it is just dirt then ok. Or is this just a place holder texture?

Post by Weevil // Nov 10, 2008, 9:54am

Weevil
Total Posts: 534
pic
Pretty smooth work, I quite like it...maybe make the cushions to a faded red, I didn't know they were cushions to start with, and change the dirt colour slightly to a paler brown...then it would be awsome

Post by Mr. 3d // Nov 10, 2008, 10:52am

Mr. 3d
Total Posts: 747
pic
NICE WORK !!!...
Looks like the kids tried to straighten up a big game of "quarters" before the parents got home !!!

Post by tahnoak // Nov 16, 2008, 1:23am

tahnoak
Total Posts: 487
pic
just a though. Is the brown spots rust? If so then why do the chair cushions have rust on them. If it is just dirt then ok. Or is this just a place holder texture?


rjeff,

combination of placeholder and dirt on them.

Post by tahnoak // Nov 16, 2008, 1:25am

tahnoak
Total Posts: 487
pic
Looks neat! Would definitely like to see this in a scene of some sort.


Thanks!

Tom


Thanks Tom. I am working on a through the window into the home kind of thing and these will be visible through the window with varying levels of light (to hide the not so great modeling job on the chairs) :o

Post by tahnoak // Nov 16, 2008, 1:29am

tahnoak
Total Posts: 487
pic
Pretty smooth work, I quite like it...maybe make the cushions to a faded red, I didn't know they were cushions to start with, and change the dirt colour slightly to a paler brown...then it would be awsome


Thanks Weevil. Here is what I finally settled on for the chair.

Post by tahnoak // Nov 16, 2008, 1:30am

tahnoak
Total Posts: 487
pic
NICE WORK !!!...

Looks like the kids tried to straighten up a big game of "quarters" before the parents got home !!!


As soon as my 4 get old enough (5, 4, & 18 month old twins) I am sure that is exactly what is going to happen.

Post by tahnoak // Nov 16, 2008, 1:59am

tahnoak
Total Posts: 487
pic
Update to the scene.


I will put some knicknacks in the cabinets but this family does not have much (at least in material things).


Edit:

Here is an alternative scene that I am considering using instead of the entire table and chairs (or maybe texture again and use somewhere else)

Post by spacekdet // Nov 17, 2008, 9:16am

spacekdet
Total Posts: 1360
pic
Coming along nicely.
The only thing catching my eye are the sharp edges on the chair back/legs.
Try beveling/ rounding them out.

Textures could use a bit more variation.
Chairs, table, cabinets all seem to share the same one.

Post by rjeff // Nov 17, 2008, 10:19am

rjeff
Total Posts: 1260
pic
I have some real nice wood textures I would be happy to email you. I used them in my MMC, Hobbit house. Here is the link.

http://forums1.caligari.com/truespace/showthread.php?t=6581&page=4&highlight=hobbit+house


You can scroll to the bottom to see the "finished" image.

Post by TheWickedWitchOfTheWeb // Nov 17, 2008, 11:38am

TheWickedWitchOfTheWeb
Total Posts: 858
pic
Everything spacekdet said plus fix the end chair so it doesn't look like it's floating and give the rug a bit of depth, it doesn't seem to have any thickness at all. Coming along very nicely though, loads of atmosphere, keep at it!

Post by Mr. 3d // Nov 17, 2008, 11:59am

Mr. 3d
Total Posts: 747
pic
I think your work is outstanding !!!

Post by tahnoak // Nov 17, 2008, 1:30pm

tahnoak
Total Posts: 487
pic
Coming along nicely.

The only thing catching my eye are the sharp edges on the chair back/legs.

Try beveling/ rounding them out.


Textures could use a bit more variation.

Chairs, table, cabinets all seem to share the same one.


spacekdet..you are correct. They are the same. I will tweak the textures more towards the end of my work on the scene. I am finding that my computer cannot handle too much (assuming it is the texturing) when I render so I am just using something other than gray.


Good eye on the chair backs and legs. There was something bothering me about them but I could not put my finger on it. I think that is it. I will give that a shot and see how they look.

Post by tahnoak // Nov 17, 2008, 1:33pm

tahnoak
Total Posts: 487
pic
I have some real nice wood textures I would be happy to email you. I used them in my MMC, Hobbit house. Here is the link.

http://forums1.caligari.com/truespace/showthread.php?t=6581&page=4&highlight=hobbit+house


You can scroll to the bottom to see the "finished" image.


rjeff...thanks. Interesting textures. If you wouldn't mind sharing that would be great. I would like to see what I can do with them.

Post by tahnoak // Nov 17, 2008, 1:35pm

tahnoak
Total Posts: 487
pic
I think your work is outstanding !!!



Mr. 3d... Did my wife pay you to say that :)


Thanks. I appreciate it.


As frustrating as it can be to try and create something that is in my head and not being able to exactly replicate it, I find this relaxing and enjoy doing it. Too bad they didn't have trueSpace when I was in my 20's.

Post by TomG // Nov 18, 2008, 4:25am

TomG
Total Posts: 3397
Coming along nicely! I think a little less ambient light would be good, some objects are looking a little flat as a result (eg see the drawers, where the drawers and the knobs on them all seem a little flat as there are no shadows). Some GI or HDRI might work out well there, or just reducing any infinite / ambient lights and adding in a few more directional lights.


I prefer the version with table and chairs to the one with just a few chairs (but actually would like to see both developed really).


HTH!

Tom

Post by rjeff // Nov 18, 2008, 4:42am

rjeff
Total Posts: 1260
pic
Ok will do. I you will send me by PM your emial I will send them to you. I will tell you they are large. So I have to send them few at a time. I have 9 planks that way you can randomize the wood on the doors and drawers and such.

Post by tahnoak // Nov 18, 2008, 2:11pm

tahnoak
Total Posts: 487
pic
okay, thanks rjeff.

Post by tahnoak // Nov 21, 2008, 1:59am

tahnoak
Total Posts: 487
pic
Slightly different camera angle and some tweaking of textures. I definitely prefer the darker lighting in the room. It adds to the feeling of emptiness. I don't know why the house is like this, I have not gotten that far in the process yet. I may end up changing the entire feel before I am done but right now I like the darkness. I am not sure if I am sold on the glasses yet. Next step will be a wood burning stove in the corner between the two hutch/cupboard.


As always, I appreciate your feedback and comments. It helps generate discussion on what if......

Post by Nez // Nov 21, 2008, 2:30am

Nez
Total Posts: 1102
pic
I like the moodiness of this, something you clearly have a real knack for what with your station scene as well.

Looks like you've got a classic case of 'floating chair' on the right hand side - I'm sure it probably is on the ground, but the shadow casting can be such a pain some times!

Apart from the light source on the table, what other light sources are you using?

Post by tahnoak // Nov 21, 2008, 2:43am

tahnoak
Total Posts: 487
pic
I like the moodiness of this, something you clearly have a real knack for what with your station scene as well.

Looks like you've got a classic case of 'floating chair' on the right hand side - I'm sure it probably is on the ground, but the shadow casting can be such a pain some times!

Apart from the light source on the table, what other light sources are you using?


Thanks Nez! (forgot to add that in my original post, my daughter distracted me with the old "can I type too daddy").


&*&^%! I forgot about the floating chair syndrome. I will fix that. As far as the other lights besides the "candle" on the table I am using a spot light outside shining in through the window to sort of act like moonlight (shadowmap high-low-low)

Hue 202.5

Saturation .219

Intensity 1.25

Fall Off distance 40.25


Two local lights

1 close to the camera and to the left of the hutch (shadowmapped med - low - low)

Hue 41.5

Saturation .317

Intensity .26

Falloff Distance 12.59


1 close to the window and to the right (shadowmap high-low-low)

Hue 34.4

Saturation .478

Intensity .35

Falloff Distance 16.76


Probably more than you wanted to know :D

Post by Nez // Nov 21, 2008, 2:52am

Nez
Total Posts: 1102
pic
Probably more than you wanted to know :D


Possibly :p


I'm no expert, but sometimes all those mapped shadows seem to cause problems 'anchoring' objects to the ground - you might need to play with some of those settings, or try using an IBL or HDRI (if available - can't remember which version you're in) to help with the ambient light...

Post by tahnoak // Nov 21, 2008, 3:17am

tahnoak
Total Posts: 487
pic
I will try that. Sometimes I am guilty of finding something that works and sticking with it.

Post by TomG // Nov 21, 2008, 5:18am

TomG
Total Posts: 3397
Shadowmaps can do that, indeed. Raising quality, raising map size, or sharpening the shadow, can result in the shadow more accurately toucing / starting from the base of the object, and so giving the visual look that the object is placed on the surface beneath it.


Swapping to raytraced can do that too, and using the soft shadow solutions there eg several raytraced lights, all slightly offset, with reduced intensity so they add up to the overall desired intensity - each will cast a slightly different shadow and so give a softer shadow boundary; and the shadow will correctly get softer the further it falls from the casting object, and sharper the nearer to the casting object, just like in the real world. Extra render time of course from the extra lighting. IBL and in particular HDRI can help with this too and give softer shadows that are more accurate / realistic than plain ol shadow mapping (as in effect those solutions are also arrays of lights).


HTH!

Tom

Post by tahnoak // Nov 21, 2008, 8:17am

tahnoak
Total Posts: 487
pic
Great suggestions. Check out the updated version.


I have decided that the theme of the image is that a wife has just realized that her husband is not coming home and has gone to bed...hence the name of the image "NotComingHome". The moonlight is more pronounced (eliminated the floating chair) and the overall appearance, at least to me, is fading warmth. I envision the room was much warmer when the candle was higher but as the candled died so did the warmth until only the final few flickers remain.


I am not done, by any means but I am happy with how it is turning out. As always, you won't find any people in my scenes because I am just not there yet :)

Post by trueBlue // Nov 21, 2008, 11:32am

trueBlue
Total Posts: 1761
pic
Well done sir...I like this version bunches!

Post by Finis // Nov 21, 2008, 12:16pm

Finis
Total Posts: 386
pic
Good picture and good presentation of the theme. Great idea about the candle's fading warmth. A good picture is not just the moment shown but tells a story that happens over time. The change from the warm colors to the colder moonlight areas helps tell the story too.

The moonlight comes in through a dark window. It is bright enough that items outside would be illuminated. You could put something outside that fits the mood/theme/story.

Post by tahnoak // Nov 21, 2008, 6:00pm

tahnoak
Total Posts: 487
pic
Well done sir...I like this version bunches!


Thank YOU sir.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn