Old milk in new bottles

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Old milk in new bottles // Work in Progress

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Post by spacekdet // Nov 7, 2008, 8:46am

spacekdet
Total Posts: 1360
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Revisiting an old scene with my spiffy new VRay, but I'm getting some odd results with my glass milk bottles.
They began life as tS 6.6 lofted/ stitched NURBS objects and I just let Workspace autoconvert them into polygon objects.
The inside surface should have one surface (glass, no text, minor bump) and the external surface should be glass, text map and bump/normal.
It's looking like they both have the external material applied.
(I probably hit the 'paint object' instead of 'paint over existing material' at some point)
Plus, the nasty, square artifacts have got to go. Not sure what's causing that yet.

It started out sorta ok:
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(but I see I already have the double-outside tex going on)

and I'm not sure it's getting any better:
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What's scary is it took me 18 renders to realize what's going on!

My plan is to go back to square one and split the bottle up into separate parts in Model first and then bring them into Workspace for VRay texturing.

Anyone have any good VRay glass tips?

Post by trueBlue // Nov 7, 2008, 8:59am

trueBlue
Total Posts: 1761
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Would this help?
http://forums1.caligari.com/truespace/showthread.php?t=2692&highlight=Glass

Post by robert // Nov 7, 2008, 9:51am

robert
Total Posts: 609
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What material are you using for your glass shader? Fresnel, glossy, or glass? VRay doesn't like layered textures either.

Post by spacekdet // Nov 7, 2008, 10:07am

spacekdet
Total Posts: 1360
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It's plain vanilla VRay glass from the library, maybe tweaked a little in the reflection parameter.
Tried the fresnel too, but wasn't transparent enough:
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fresnel material

Post by robert // Nov 7, 2008, 1:11pm

robert
Total Posts: 609
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Strange a just "out of the box" Pure Glass Fresnel shader looks like this: (caustics added for effect:p)
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