TS3.2 Depth of Field

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TS3.2 Depth of Field // TS6 and Older

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Post by MikeJoel // Jul 21, 2008, 1:19pm

MikeJoel
Total Posts: 266
I have been playing with it trying to get it to work. Read the manual and the help files. They don't seem to cover all of it.


I setup a test render.


X1 X2



X3


X4 X5





C


I get the distance between X3 and C I put this into the F. Distance and all items seem to blur.


"Depth of Focus" isnt even mentioned in the manual or help.


Anyone remember how this works?


Thanks

Mike

Post by prodigy // Jul 21, 2008, 1:33pm

prodigy
Total Posts: 3029
pic
Sorry i can't remember..


Maybe someone else can help here..


Good luck

Post by Bobbins // Jul 21, 2008, 11:39pm

Bobbins
Total Posts: 506
For a start, make the camera "look at" the object you want to be in focus. You should find that this now populates the distance field with the correct value for it to be sharp. From here you can adjust the other fields to affect the depth of field and blur.


This certainly worked in tS4 even though that version used a different render engine so it's worth a shot in tS3.2 to get you going.

Post by MikeJoel // Jul 22, 2008, 4:28am

MikeJoel
Total Posts: 266
Yes that worked. Great.

Thanks

Post by Bobbins // Jul 22, 2008, 4:46am

Bobbins
Total Posts: 506
Good to hear it helped. If you animate either the object or the camera, the depth of field distance is automatically updated during the animation which is nifty. You can even achieve pull focus effects by making the camera look at a non rendering object (a point light set to 0 illumination will do) and animating the object.

Post by prodigy // Jul 24, 2008, 4:58am

prodigy
Total Posts: 3029
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Hey Mike!!


Can i ask you a favor??


Can you please uninstall truespace 3 and use 7.6? :D

Post by MikeJoel // Jul 24, 2008, 5:12am

MikeJoel
Total Posts: 266
Afraid I can't use 7.6 (great of Caligari to release it though).

I am still on a win98se machine. I think the hardware could take it but obviously 7.6 requires XP or better.


Mike

Post by splinters // Jul 24, 2008, 5:15am

splinters
Total Posts: 4148
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Hve you tried installing it? Effectively, you would be getting tS6.6 for free (and a few bells and whistles too).

Post by MikeJoel // Jul 24, 2008, 5:23am

MikeJoel
Total Posts: 266
Im downloading it anyway... and of course will try an install but am not optimistic it will run.


Mike

Post by prodigy // Jul 24, 2008, 5:41am

prodigy
Total Posts: 3029
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7.6 include model side.. (6.6) let's see how it runs :)


Good luck!

Post by splinters // Jul 24, 2008, 6:38am

splinters
Total Posts: 4148
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Might work, just turn the bridge off and keep in model side. If you can run tS6.6...then it should be OK. Nothing to lose anyway!

Post by MikeJoel // Jul 24, 2008, 6:45am

MikeJoel
Total Posts: 266
Yes Im downloading it now (it will take about 5 hours... that is after all night downloading LOL dialup is fun).


I hope it works but Im not very optimistic because it says 7.6 requires XP and 6.5 can run on 98. Unless I am not understanding what is said about model side I would have to have 7.6 running to change it. And if it wont run in 98.....


Like you said nothing to lose in trying :)



Will post back when I find out.


Mike

Post by TomG // Jul 24, 2008, 7:18am

TomG
Total Posts: 3397
You can try, but unfortunately I expect it won't even run at all. Do report in with your findings, they may be of use to other users, and it would be interesting to see what happens when you try.


HTH!

Tom

Post by MikeJoel // Jul 24, 2008, 3:04pm

MikeJoel
Total Posts: 266
Nope wont run.

Double click it and a window pops up saying,


"ts76.exe is not a valid win32 application"


Oh well...


Thanks

Mike


P.S. TomG please check your email.
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