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Suck your brains!
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Suck your brains! // Work in Progress
Post by Maldrachen // Oct 2, 2008, 4:58pm
Maldrachen
Total Posts: 49
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Hi guys, again just want to suck ideas from your brains, im after some inspiration as to what to do with this to bring it to life, you know ie. scene, background, materials etc.
Oh and does anyone know of a tute ( ive watched the caligari ones ) on unwrapping and texturing ( mystifies the hell outta me ) i and im sure many others would be ETERNALLY grateful.
thanks
http://www.iwerx.com.au/files/Gun_vray1024.jpg |
Post by Breech Block // Oct 2, 2008, 5:51pm
Breech Block
Total Posts: 844
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I would place the pistol on a map (perhaps with an objective marked in red) and have a few military items next to it such as a compass, dog tags, weapon cleaning kit and loose ammo.
HTH |
Post by TheWickedWitchOfTheWeb // Oct 3, 2008, 1:19am
TheWickedWitchOfTheWeb
Total Posts: 858
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Firstly, great render. The materials look fab and the soft reflection of the floor are great.
OK, composition, how about a slightly different route? Make the floor carpet, add a cable coming out of the gun and going off into a PlayStation in the background (that's blurred out in the DOF). Add the game case and disc in the background too and job done. |
Post by Maldrachen // Oct 3, 2008, 6:59pm
Maldrachen
Total Posts: 49
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thanks for the suggestions guys
wicked witch i love the way your mind works :) i may start modelling a ps3, though i cant texture for **** so the buttons & logo worry me a bit, u did inspire me to check out DOF though, never used it before, its a great effect and i now have more tweaking and learning to do.
breech u know i never once thought of ammunition, its simple to model and uses standard materials.
so the saga continues but here is a quick update, everything is a little to reflective and glossy atmo but will be tweaked as it grows.
http://www.iwerx.com.au/files/Gun_vray_3.jpg |
Post by Breech Block // Oct 3, 2008, 8:33pm
Breech Block
Total Posts: 844
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It's looking very good, Maldrachen, although like you say the reflections need to be toned down a little bit. A couple of small pointers on your pistol model. There does not appear to be a foresight. Even if not directly visible to the camera, I think I should still be able to see it in the tables reflection. Also, when your in a fire fight and the adrenalin is really pumping, your hands tend to sweat quite profusely. Your pistol's grip is so smooth it would fly right out of my hand. A knurled\bumped surface would be far more realistic. And to be really, really nit picky, 18 rounds is an extraordinary odd number of rounds to come in a carton of ammo.
Apart from that, I really love this image and will keep a sharp eye out for any further developments. |
Post by robert // Oct 4, 2008, 11:13am
robert
Total Posts: 609
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A .50 cal pistol? That thing is a beast! .50 caliber can pierce through tank armor if you use depleted uranium or fortified points. They got a .50 cal sniper to go 3000 m/s on barrel exit with accuracy at such a range that you need a PDA to help factor in the Earths rotation! I've seen a thing about a .50 cal pistol that looked similar, boxy and everything.
Very good renders, but to repeat Breech you do need an actual grip to make the gun comfortable in the hand. That sharp backside and the kick that thing would have would hurt pretty bad after a few shots, thought I'd mention that as well.
Very detailed models though with nice materials! |
Post by Maldrachen // Oct 4, 2008, 10:14pm
Maldrachen
Total Posts: 49
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thanks for all the feedback, heres another smallish update, rubberised the handgrip, some extra planes for background ( though there is an error in the GI somewhere that isnt casting shadows on the front edge of the target ) mm other render/colour tweaks etc.
sorry :) if some of the content isnt realistic/accurate enough, i have no clue on guns as i live in Australia where we arent even allowed to own sharpened pencils. :)
http://www.iwerx.com.au/files/Gun_vray_1024-4.jpg |
Post by noko // Oct 4, 2008, 10:56pm
noko
Total Posts: 684
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Very nice and inspiring. Hope you keep continuing on this. |
Post by Finis // Oct 6, 2008, 7:07am
Finis
Total Posts: 386
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Well, GhostScout, BreechBlock, and others would know much more than I would but here's what I see.
I see a good picture! You should enter this in the contest.
Picky details:
The target paper is featureless and too white.
Consider putting a crosshatched or grooved texture on the trigger face and the the front of the trigger guard for non-slip purposes.
Less reflectivity.
Is it new or should there be some evidence of wear?
The magazine looks too small for the ammo. The whole gun looks too small compared to the ammo. That could have "artistic license" though -- like drawing the Hulk's head too small for his body to emphasize strength.
Not sure about the head of the screw protruding past the face of the trigger.
.50 AE ammo, similar to what you have here, usually comes in 20 round boxes.
I like the clean simple appearance of this gun. For more realism, most semi-auto pistols have more controls. There would be a safety lever or button of some kind. A lever or something that is used for disassembly might be visible. Some semi-autos have a "decocking lever". Here's a reference photo of one with a lot of controls. http://www.sigsauer.com/Products/ShowCatalogProductDetails.aspx?categoryid=7&productid=90
Maybe include a sharpened pencil seemingly for the scores on the target but really meaning something else to an Australian.
Already mentioned: round or bevel the edges at least on the back of the grip. |
Post by Maldrachen // Oct 6, 2008, 4:51pm
Maldrachen
Total Posts: 49
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hiya finis n'thanks for the comments
The target paper is featureless and too white.
good point ill fix this up
Consider putting a crosshatched or grooved texture on the trigger face and the the front of the trigger guard for non-slip purposes.
ill have a go :)
Less reflectivity.
agree
Is it new or should there be some evidence of wear?
it is meant to be new
The magazine looks too small for the ammo. The whole gun looks too small compared to the ammo. That could have "artistic license" though -- like drawing the Hulk's head too small for his body to emphasize strength.
i think this one is an illusion as the bullets were scaled to match both the barrel opening and the magazine
Not sure about the head of the screw protruding past the face of the trigger.
the pin in the middle of the trigger was meant to be both a safety release for the trigger and also a switch to activate the laser sight
.50 AE ammo, similar to what you have here, usually comes in 20 round boxes.
ok, didnt know it was 20, im not so sure that absolute realism is required but i may redo this later when the rest of the scene is up to scratch
I like the clean simple appearance of this gun. For more realism, most semi-auto pistols have more controls. There would be a safety lever or button of some kind. A lever or something that is used for disassembly might be visible. Some semi-autos have a "decocking lever". Here's a reference photo of one with a lot of controls. http://www.sigsauer.com/Products/ShowCatalogProductDetails.aspx?categoryid=7&productid=90
i havnt checked your link yet but much thanks for the reference, ill check it out
Maybe include a sharpened pencil seemingly for the scores on the target but really meaning something else to an Australian.
lol, the rebel in me is tempted by this
Already mentioned: round or bevel the edges at least on the back of the grip.[/QUOTE] |
Post by Finis // Oct 6, 2008, 7:02pm
Finis
Total Posts: 386
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I wouldn't change the ammo box now either or maybe not at all. (I looked it up on the web because because Breech Block mentioned it.) I listed anything I saw or thought of, however trivial, in case you wanted to use it. It all looks great to me as is.
I wouldn't think the safety release would be on the trigger since that would not prevent firing on accidental pulling of the trigger.
Good idea for the pin to activate the laser. I thought the pin was a screw that adjusted something like how hard or easy it is to pull the trigger or maybe its position. Now I see that what looked like a screw slot is a reflection. Maybe move things so that line isn't reflected there. |
Post by robert // Oct 7, 2008, 9:00am
robert
Total Posts: 609
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One thing though about the location of the pin for activating the laser. You would turn it on or off every time you fired based on its current position. Not sure if that would be very practical realistically, but this is art so it doesn't need to be realistic or practical.:D
Just thought I'd mention that in case you were going more for believability and realism. |
Post by Finis // Oct 7, 2008, 11:40am
Finis
Total Posts: 386
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Only as much realism as Maldrachen wants is needed. But just for babbling:
Once Maldrachen explained what the pin was I thought that the laser would be on only while it was pressed. Press on, release off.
For combat I'd guess you wouldn't want the laser to come on every time you put your finger on the trigger. That could give away your location. This seems intended to be a target shooter so that function might be ok. |
Post by Maldrachen // Oct 7, 2008, 12:02pm
Maldrachen
Total Posts: 49
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good points, the laser itself can be turned on and off from the buttons on the lasers side.
another smallish update :) it probably seems that not much has happened in the image but ive added another small safety, rounded out the handgrips back edge slightly, added a mild grainy bump to the target, changed some of the materials, added slight saturation etc, im getting pretty over the 'tweak' factor :).
one point on the reflectivity in the image, though ive muted it down slightly ive found that there is a point where an adjustment of only .01 will mean the difference between material surface relectivity is on or off, ie there appears to be little or no adjustment of reflectivity in the material via the material editor, im not sure yet again whether this is a vray thing so the only thing i could do to dampen it slightly was by turning down the rfl setting in vray render options, maybe someone with more experience than i understands or has a solution to this?
anyway let me know what u think
http://www.iwerx.com.au/files/Gun_vray_5.jpg |
Post by robert // Oct 7, 2008, 12:02pm
robert
Total Posts: 609
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Only as much realism as Maldrachen wants is needed. But just for babbling:
Once Maldrachen explained what the pin was I thought that the laser would be on only while it was pressed. Press on, release off.
For combat I'd guess you wouldn't want the laser to come on every time you put your finger on the trigger. That could give away your location. This seems intended to be a target shooter so that function might be ok.
Makes sense, I noticed that the laser isn't part of the gun, but connected via a cable that you could possibly unplug if need be. |
Post by Finis // Oct 7, 2008, 12:59pm
Finis
Total Posts: 386
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Looks done and gallery contest worthy. |
Post by Breech Block // Oct 7, 2008, 3:27pm
Breech Block
Total Posts: 844
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I think you have made some real good improvements on this image. The target looks a whole lot better and I just love the dayglo sticker on the ammo carton. Not sure on the dayglo rim around the cartridge case though. If you are still looking for improvements, here are a couple. I'm afraid the aperture of your laser sight is far too large. A laser beam would be almost needle size where as yours looks almost the same size as the pistol's muzzle. I think you may have based your design on a torch rather than a laser emitter. I have attached a couple of piccies for reference. Another fine piece of detail you could add are serial numbers. I know you have a number stamped on the top slide already, but all weapons have 2 numbers. The main one is the stock number of the weapon, the same as any catalogue item really. If the country of origin belongs to NATO the number is usually preceded by the letters NSN (NATO Stock Number). The other number is the weapon's individual serial number. The serial number (Ser No) allows the weapon's service history to be tracked by the armourer. The serial number are stamped in a prominent position to on every major component of the weapon and the numbers must be checked against each other every time the weapon is re-assembled after servicing/cleaning to ensure that no parts have been mixed up (Mixing parts could lead to a breech explosion). From an artistic point of view, a serial number stamped onto the base of your trigger guard would break up that expansive piece of metal quite nicely. And finally, as mentioned before your pistol is still missing a foresight. Fore and rear sights are actually moulded into the top slide and thus you would not be able to remove them even if you preferred another aiming system, i.e. laser sighting.
Apart from all that, I must agree with Finis and say this is definitely gallery material. Good work.
HTH |
Post by spacekdet // Oct 7, 2008, 3:43pm
spacekdet
Total Posts: 1360
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Try a skydome, it may help with the reflections if there's actually something overhead to reflect. |
Post by Maldrachen // Oct 7, 2008, 8:41pm
Maldrachen
Total Posts: 49
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Finis - thanks, not too sure about the whole gallery thing, i already have logins for caligari forums and caligari shop, do i really need yet another account just to post in the gallery? seems a little excessive.
spacekdet - a skydome and a plain colur GI in vray may work though i doubt it would change very much as the issue seems to be with the way vray handles reflections, i may test this later.
Breech - man you really know about this stuff :) the marker is actually on the head of the bullet, it was meant to denote bullet type / composition or whatever, having just looked at the image again i realised that the red is way too bright after i adjusted other setting for the render, ill have to tone this down a bit. the laser sight aperture was meant to be a combination sight and torch in one unit ( could never understand multiple bolt on units ) nah thats all BS the truth is i just wanted to see whether a lens shape would act like a lens :D . with regard to the serial numbers i was actually thinking of stamping another one into the magazine purely to break up the bottom surface a bit, i may add a couple more coz its a good idea though i probably wont follow the accurate numbering you mentioned as im way to lazy to worry about it :) - thanks
ah and the front and rear sights have always been present, though low detail because they were never visible. |
Post by Maldrachen // Oct 8, 2008, 1:40am
Maldrachen
Total Posts: 49
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k thinks its done
http://www.iwerx.com.au/files/Gun_vray_6.jpg |
Post by Steinie // Oct 8, 2008, 1:57am
Steinie
Total Posts: 3667
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You know,...I'm a sucker for chrome, reflections, good modeling, lasers and saltpeter!
I hope you decide to enter this in the gallery and raise the standards there. Visitors deserve to see good stuff done with trueSpace.
I really like it. No really. Hollow points and .50 cal makes me giddy!...ahhhhh:D
p.s. No pencil?;) |
Post by frootee // Oct 8, 2008, 4:01am
frootee
Total Posts: 2667
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I thought the Gallery login was the same as either your Customer Login, or the forum login.
But if I'm wrong folks, please correct me. :)
Froo |
Post by Maldrachen // Oct 8, 2008, 4:52pm
Maldrachen
Total Posts: 49
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ok entered it into gallery comp, thanks everyone.
ah and it is an entirely new login apart from shop and forums |
Post by W!ZARD // Oct 11, 2008, 4:47am
W!ZARD
Total Posts: 2603
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ok entered it into gallery comp, thanks everyone.
Good on ya! Good luck too! |
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