Thread

Joints limit setup and not snapping back

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Joints limit setup and not snapping back // Bugs

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Post by Tiles // May 26, 2008, 10:44pm

Tiles
Total Posts: 1037
pic
I have shaped a skeleton, and want to setup the joints limit now. One of the joints makes trouble here. It simply doesn't snap back to its default state. In that way i can setup the joints limit, but i destroy the pose.


The mesh is rigged, it is skinned, and a default pose is set. Here i am back to a not working default pose too. Reset to default pose and have a look at the hands position. It is a symmetrical mesh. Or better was. Before i clicked the reset to default pose button.


What is the secret workflow? What is the way to have a working default pose?


And how can i setup my ellbow joint now?


EDIT: resetting to default pose has brought the ellbow joint back working. Now it snaps back as thougth. I don't profit from it though. As you can see my pose is destroyed.


Attached the scene and a video.

Post by tomasb // May 27, 2008, 1:14am

tomasb
Total Posts: 261
this one should be fixed in 7.6

Post by Tiles // May 27, 2008, 1:14am

Tiles
Total Posts: 1037
pic
Thanks Tomas :)
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