Thread

Material inspect and DX Shader

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Material inspect and DX Shader // Bugs

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Post by Tiles // May 24, 2008, 10:41pm

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I have applied the DX Texture shader to my model. Then i have inspected it by ME inspect.

The problem wit it, sometimes i get this result:

http://reinerstileset.4players.de/ext/applynormalmap2.jpg

And sometimes i get this result:

http://reinerstileset.4players.de/ext/applynormalmap4.jpg

Post by Jack Edwards // May 24, 2008, 11:44pm

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The bottom one is the VRay material editor, it means that a Lightworks or VRay material has been applied as well. Model side does this automatically, so likely it happened because you switched back and forth between workspace and model side.

Post by Tiles // May 25, 2008, 1:12am

Tiles
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Not really. I have indeed loaded the mesh via Modeler. It's a 6.6 scene.

Then i have painted my mesh with the DX material by dropping it onto the mesh. All i did was to inspect the material then. First inspection was the first picture. Then i inspected again and got the second picture. No step between involved. And there is just the DX shader applied.

Post by Tiles // May 25, 2008, 1:38am

Tiles
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Here a video how to reproduce. I have dropped the DX shader to my mesh. The hat is still the caligari phong shader. On it goes with inspecting the material of the hat. And then have a look what happens.

As a sidenote because i noticed it just now, it shows the texture of the hat in the upper panel, not the texture for the selected object. So definitely something wired here.

Post by Jack Edwards // May 25, 2008, 4:45am

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Part of the problem is likely that the way the ME inspect is implemented in 7.51 doesn't take notice of what object is currently selected. It selects from what ever is directly beneath the cursor.

If I had my way, best would probably be a total revamp or the way ME inspect is handled entirely. ;)

Post by Tiles // May 25, 2008, 7:14am

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Hmm. I made a new scene, loaded some cubes into it. Then i inspected an DX material, and painted it to another cube. It painted the texture from the before formerly loaded scene. A material that simply isn't present in the current scene :)

No clue if this is a new bug or not. But i have the feeling that it is connected to this. This prevents me from picking a DX material and simply paint it over another object in the scene. It is the wrong material!

Post by Tiles // May 25, 2008, 7:19am

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Forgot the picture :)

Post by Jack Edwards // May 25, 2008, 9:23am

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I've asked the devs about the holding over of the last used material between scenes, and I was told it's intentional.

Personally I too would prefer that the material be cleared when the scene is cleared... ah well. :rolleyes:

Post by Tiles // May 25, 2008, 9:30pm

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Hmm. Not that we mix things here. I am not talking about opening the material editor and finding the old material in there. I wouldn't mind when the material editor would keep the last used material from the last scene. I talk about inspecting a new created material in a new scene with the Material inspect pipette, and getting the texture from the last scene instead the material i inspect.

When i inspect a material i want to inspect the current material, not the one from the scene before. As told, this "Feature" hinders me to inspect the current material at all. It hinders me to use the current material to paint it over another object then. No way to paint the currently inspected material over another object. And that's most definitely not how it should work. This would make the whole material inspect story obsolete when you cannot get the material you pick. I don't believe that it is intended to set a feature out of function :)

Well, yeah, i could create a new Scene, create a new material, inspect it, and could have the material from the scene before. But how can i put this material back to the initial scene then? I have made a new scene to reach the material ... :p

EDIT, Hmm, another thought, is it even meant to handle DX materials with the Material Editor? Maybe that's the mistake i do here.

Okay, that was the inspect bug number two. What does the dev say about inspect bug number one? Having different panels with the same action, with inspecting the material? Which panel is the correct one, the meant one?

Post by tomasb // May 26, 2008, 12:21am

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Okay, that was the inspect bug number two. What does the dev say about inspect bug number one? Having different panels with the same action, with inspecting the material? Which panel is the correct one, the meant one?


7.51 Materials have one major bug and it is loss of synch between LW/VRAY/DX materials. This mostly happens when combining wS/modeler ME, but there are also some cases when wS ME corrupts material itself.

There are many other smaller bugs (some of them serious too like ME painting sds surfaces etc).


This all is fixed for 7.6. ME/material handling was completly rewritten.

Post by Jack Edwards // May 26, 2008, 12:43am

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Thanks Tomas. :D

Post by Tiles // May 26, 2008, 12:50am

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Thanks Thomas :D

Post by Ambrose // May 26, 2008, 12:52am

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Thanks Thomas :D



Good work Tiles ;)



SeYa/Ambrose...
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