chillout corner

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chillout corner // Work in Progress

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Post by Vizu // Mar 19, 2006, 12:09pm

Vizu
Total Posts: 628
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I do a pause from my Audi, got some problems on it and start with a second wip scene now.


http://www.vizualizer.de/Images/GI-test.jpg


VRay


- Samples 30

- 1st Bouce 4000

- 2nd bounce 3000

- 1 Infinitylight for sharp sun shadow

- renderime around 30 Min.


I will make tomorrow a few more objects to give them a finished touch and maybe a other material for the wall and seeling ...

Post by chrisj // Mar 19, 2006, 12:17pm

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Total Posts: 239
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I really must have vray. So effective!

Post by stoker // Mar 19, 2006, 12:19pm

stoker
Total Posts: 506
NICE!!!!!!!!!!!!1;)
Vray certainly looks very good from what it can do. Shame I couldn't afford it:(

Post by e-graffiti // Mar 19, 2006, 12:35pm

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Total Posts: 171
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If that other blind were down I would not mind sneaking to the chillout corner, pulling the chairs closer together, kick my feet up and take a nap. This scene is certainly "believable". Nice work.

Post by W!ZARD // Mar 20, 2006, 3:07am

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Total Posts: 2603
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Nice work Visu - I can smell the aroma of fresh coffee in the air - time for break, time for a Kit Kat.

Post by Vizu // Mar 20, 2006, 3:52am

Vizu
Total Posts: 628
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Hehe, thanky for all the comments but a can need critic to make it better.

Coffee ??? KitKat ? okay i bring all the stuff on the Table when it is done and a carpet under the table and a newspaper and .... yes and all whyt you want :)


What you guys think about materials ? seeling, floor, wall, textur on the furniture ?

Post by Steinie // Mar 20, 2006, 4:09am

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Total Posts: 3667
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You want critique I'll give you critique....
Two planters and plants the same type and size: make differant for interest.
Ceiling texture doesn't look right.
Back of right chair exactly on middle seam of blinds: move chair either right or left.
Nothing seen thru left window: give it some life.
Floor looks like it might be out of a barn: play with depth of texture or lighten.
I don't see much effect of light thru the left blind, I see a small amount on chair and wall but none on floor: more apparent slated lighting.

These are my first impressions take them for what their worth. Overall I like what your doing and I knitpicked as you requested.

Post by Vizu // Mar 20, 2006, 4:13am

Vizu
Total Posts: 628
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Steiniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiii ! not so much critiiiiiiiiiiiiiiiiiiiiiiiiic ;)


Okay i will try to fix all the things you say but i belive .... it will be easyer to make a complete new scene after youre comment ;) haha just kidding.

Post by frank // Mar 20, 2006, 5:18am

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Total Posts: 709
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Viz: I like the fact that you have one shade raised, and you remembered to lower the string. Good job!


I agree that you should make the two plants look a bit different.


The main thing missing from your scene is a glass of iced tea.


:)

Post by e-graffiti // Mar 20, 2006, 5:35am

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Total Posts: 171
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Vizu,

-on the left wall you have 3 light specks, with no apparent origin.?

- your blinds appear to be translucent (not sure if by material or simply because of light between slats) so I would not expect solid shadows from them. Either due to blind material or slat spacing, the shadows should be semi solid on walls, floors etc.. In other words I would expect the blinds to act as a light source to some degree becuase light is appearing through them either by the material of the blind or spacing of slats or both so shadows in scene should be lighter.

-that leads to shadows on left chair due to blind slats. Those thin dark diagonal lines should actual be "illuminated" and the thicker lines should be dark! It appears to me that the shadows should be brighter where light is peering through slats and darker where slat acts as a semi light source (it will also act as a shadow source). In your picture you have it opposite.


Hope that helps.

Post by Vizu // Mar 21, 2006, 1:47am

Vizu
Total Posts: 628
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to much critic so i have start the scene new.


http://www.vizualizer.de/Images/chillout.jpg


the rendertime was around 40 minutes, Glass needs much time for calculate in VRay.

I hope i can post in a few houres a update with more objects and the 3 sunblinds´s

Post by slaughters // Mar 21, 2006, 3:02am

slaughters
Total Posts: 16
VRay


- Samples 30

- 1st Bouce 4000

- 2nd bounce 3000

- 1 Infinitylight for sharp sun shadow

- renderime around 30 Min.

Interesting. I like how the the whole room is lit up with just one infinite light coming though the window shades. It looks like increasing the number of Bounces in VRay can give you a Radiosity type of effect. I'll have to giive that a shot, I've been keeping the values down to around 1.3 or 1.4

Post by Vizu // Mar 21, 2006, 3:58am

Vizu
Total Posts: 628
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less bounce let look the room more darker but i try to simulate with the infinity light a sun and for this the room must brighten up all around.

i will do the nect rendering with a higher Bounce for 1st and 2nd.

Post by jamesmc // Mar 21, 2006, 5:57am

jamesmc
Total Posts: 2566
ahh, I'm ready to chill out now, great artwork Vizu.


Wait, what's that bug doing in the scene!


Dangbit, it's on my screen!


asdf :o

Post by chrisj // Mar 21, 2006, 7:02am

chrisj
Total Posts: 239
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The floor looks like it would suit an exterior scene, a bit too rough and rustic. Chairs are a nice design, but looks like they'd suit only the more slender person. Add some details like skirting boards and cornicing to break up the walls. The exterior image should be brighter, given the direct sunlight level, and you maybe a little green and blue light added to simulated illumination from the exterior would add to the scene. Walls look a bit blotchy, but that could be something to do with the settings in vray being too low. In general, a scene like this would have a greater illumination contribution from diffuse exterior surfaces than from the direct sunlight. A room in daylight doesn't do dark just because the sun goes behind a cloud.

Chris

Post by Vizu // Mar 21, 2006, 11:39am

Vizu
Total Posts: 628
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http://www.vizualizer.de/Images/chilloutsmall.jpg




Larger Version

http://www.vizualizer.de/Images/chillouta.jpg (http://www.vizualizer.de/Images/chillouta.jpg)

Post by Vizu // Mar 21, 2006, 12:24pm

Vizu
Total Posts: 628
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ah i forgt, rendertime was long, around 3 houres.

There are some problems in the corners of the walls so i try tol solve the problem with a higher sample rate and render it now with 4x antialias. I Hope this helps.

In the next rendering i have make the cip a bit darker and less mirroring in the window glasses.


i will upload it in a few houres.

Post by daybe // Mar 21, 2006, 12:36pm

daybe
Total Posts: 562
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Pretty good there Vizu, keeps getting better and better. There are a few things that stand out to me, the coffee cup is a bit bright almost glowing, try reducing the diffuse setting a bit and the glass texture, seems a bit on the bright side. I don't mind the reflection of the window myself, but it's your choice.


Cheers,

Post by Vizu // Mar 24, 2006, 1:48pm

Vizu
Total Posts: 628
pic
http://www.vizualizer.de/Images/chillig2.jpg


I have no idea how i can fix the problem with the brighten areas on the corners.


Someone any Idea ?


Rendering VRay


GI Enabled

Samples 70

1st Bounce 4.000

2nd Bounce 3.000

Environment Images, same like the BG Image you see in the Window.

Renderquality High

RenderMethod RayCast

Antialias Adaptive


Enabled was RayTrace, Triangle, Multithread


I have 1 Infinitylight use for the sun.

Post by bill // Mar 24, 2006, 2:00pm

bill
Total Posts: 114
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I'm not sure what the light in the corners is from. Perhaps it is reflections from the blinds. Perhaps you need to caulk the corners a little better :p

Post by daybe // Mar 24, 2006, 2:18pm

daybe
Total Posts: 562
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Looking good Vizu, I wonder about the corner myself, is it a sharp corner, if so try rounding them abit not sure if it will work though, that's all I can suggest.

Post by behzad // Mar 24, 2006, 4:57pm

behzad
Total Posts: 173
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it is a shame if the dirtyness and the corners of the walls are the result of the rendering engine, is there a way to fix it?

Post by noko // Mar 24, 2006, 5:51pm

noko
Total Posts: 684
Took a while for me to duplicate this. Bounce bounce and more bounce. Don't ask me what all this bouncing does. I guess it means how light bounces off of objects and colors the room some. Too much bounce I've found will dirty up the walls basically the floor will color the walls which the second bounce from the dirty wall will color something else and so on.


Vizu, try increasing your light source and decreasing bounce, seems like if both 1st and 2nd bounce are set too high, depending on scene, to much will cause the dirty look and bright/dark corners. Here simple scene images. Let me know if this helps.


First image has bounce set at 2 and 1 (1st and 2nd)

Second image 1 and 2

Third image 3 and 3. Had to decrease light intensity on this one.
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