Thread

Object coordinates just acts as World Coordinates

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Object coordinates just acts as World Coordinates // Bugs

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Post by Tiles // Dec 3, 2007, 2:06am

Tiles
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As the title says, when i click the Object Coordinates Button the stuff still rotates around the workspace center, and not around my selected object. No difference to World Coordinates.

Post by stan // Dec 3, 2007, 7:29am

stan
Total Posts: 1240
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thats how object coords work..if an obj is rotated to 45 deg with obj coords it will rotate on the 45 deg plane when rotated but flat to grid in world coords. if you want to rotate around a specfic object you must move the axis of the rotating object to the center of the obj you wish to rotate around .

there is a script for rotating around another object [Dele's ] axis is not moved in that script
http://forums1.caligari.com/truespace/showthread.php?p=3991#post3991 (http://http://forums1.caligari.com/truespace/showthread.php?p=3991#post3991)

Post by Tiles // Dec 3, 2007, 7:42am

Tiles
Total Posts: 1037
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O_o

No it is not. In TS 6.6 and even in Modeler when you click at Object coordinates the axis of the selected object are used to rotate around (Well, yeah, in TS 6.6 you have to click twice because of a bug ... ) . NOT the world center. But that's what happens here in Workspace. Object coordinate system acts as if i would use the World coordinate system. There is no difference.

A object coordinate system that doesn't use the object axis is useless.

Hmm, maybe you misunderstood what the problem is here :)

Post by stan // Dec 3, 2007, 11:51am

stan
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then you mean when you use 'camera rotate' it doesn't change to obj coords or rotate around selected object, it's just world coords.
it does when you use the scroll wheel or the green part of the view widget but they don't have world coord unless you select a node with no matrix in LE

Post by Tiles // Dec 4, 2007, 12:58am

Tiles
Total Posts: 1037
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Correct. The Object coordinate system still uses the world coordinates for rotation in TS 7.5, which is wrong in my opinion. TS 1 up to 6.6 used the object coordinates in object coordinate system. Why not TS 7.5?


That it works with the green part of the widget just shows that it is there. But missing for the object coordinate system and the camera rotate button :)

Post by stan // Dec 4, 2007, 5:39am

stan
Total Posts: 1240
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the way ts7 works at this point they didn't setup a method to switch between coord systems and effect the rotation point. they made the world origin node or selection center node seperate entities in a widget, so probably the same applies to the camera rotate which we dont have access to..

so it's not a bug , but just missing in the code is a method to change between docking types using coord systems as the trigger

I agree, it should work like it did in ts66 or model side;)
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