Thread

Scaling changes

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Scaling changes // Bugs

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Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 4:21am

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When uniformly scaling an object (ie, using both mouse buttons together). When you release the buttons the X and Y dimensions OR the Z dimension will change slightly. This happens every time. At first I thought it was to do with the snapping settings but the 'jumped' amount doesn't fit with those settings at all. It's not because the increments are too low either as this happens with higher settings too.


For example. Drop in a cube primitive. Set the scale settings to .1, .1, .1 - use both mouse buttons to uniformly scale. When you finish, release both mouse buttons and look at the settings in the info panel, the X & Y or Z will have jumped slightly. I thought maybe I was knocking the mouse slightly on release but that's not it either. In that example, I scaled to 3.5 and, upon release, the X & Y settings changed to 3.449.


It may not seem like much but when you're doing a lot of sweeping and scaling it doesn't take long for your object to lose it's symmetry.


(Multiplicative scaling is not checked.) If any one can offer up a solution to this or confirm if it is a known issue I would appreciate it.

Post by Jack Edwards // Oct 7, 2007, 4:26am

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Kate, have you tried to see if you get this same problem on a different computer? Might your tablet be messing with things?

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 4:29am

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I don't have tS installed on another computer and the tablet is disconnected so that's not it.

Post by Jack Edwards // Oct 7, 2007, 4:47am

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Ok. Well that removes the obvious possible cause. I just think it's really odd that you seem to be the only one reporting this and it seems to be affecting you for everything you do with TS involving mouse input... :confused:


Have you tried a different mouse?

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 4:53am

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Only one reporting it, doesn't mean only one it's happening to! :-) It's been doing it since the start though, it's not a new thing. I haven't, admittedly, tried a new mouse but then my mouse is working fine for every other program I use so I doubt it's that.

Post by Jack Edwards // Oct 7, 2007, 4:59am

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True, enough. :)


From the way you've described the problem it does seem like a hardware or driver issue though. It may be that your other programs don't require the same kind of precision... ?


Anyway good luck getting this one solved! :)

Post by trueBlue // Oct 7, 2007, 5:01am

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I assume you are referring to the Scale tool in workspace. For me it seems less accurate to use both mouse buttons to scale uniformly. I use any of the widget's scale 'cube' by right click and drag to scale uniformly.

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 5:26am

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Sorry, yes, I am referring specifically to workspace. I should have been clearer on that. I have no problem with the scale in Model side. Except for the view navigation one I keep the widgets turned off as I've never liked them and they always seem to be in the way.


I'm not trying to be negative and I thank you both for your thoughts and the workaround. I'd still like to know if anyone else has this issue or if it is 'me specific' which, to be honest, I doubt.

Post by Jack Edwards // Oct 7, 2007, 6:43am

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Ok, I tested it using mouse scaling instead of widget and I'm still not seeing it.


Does it happen with snapping off and a cube the only thing in the scene?

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 7:40am

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Yes to just a cube in the scene. Never tried with snapping turned off. Just done so several times and it's fine with snapping off. As soon as snapping is enabled it starts to play up.

Post by Jack Edwards // Oct 7, 2007, 11:29am

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Ah. So it's likely an issue with the snapping then. If you get a chance, it would be worth testing it on a different computer. Then you would know it's not just your one set up.


Can you narrow down what snapping settings are needed for the behavior to display itself?

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 1:23pm

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Can you narrow down what snapping settings are needed for the behavior to display itself?


Yes I can - snapping turned on! It does it whether it's set to a whole number, .5 or a small decimal.

Post by Jack Edwards // Oct 7, 2007, 1:40pm

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Ah hah! Yes I can confirm it. But it's grid snapping that causes it. I had assumed you meant point edit snapping.

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 2:02pm

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Excellent, so It's a confirmed bug. Now, who do we ask to fix it?...

Post by Jack Edwards // Oct 7, 2007, 2:15pm

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I've passed it along to devs. :)

Post by TheWickedWitchOfTheWeb // Oct 7, 2007, 2:47pm

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Fab, thank you. And thank you, also, for your patience to prove the point rather than just writing me off as a mad old bovine talking drivel!

Post by tomasb // Oct 16, 2007, 8:51pm

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When uniformly scaling an object (ie, using both mouse buttons together). When you release the buttons the X and Y dimensions OR the Z dimension will change slightly. This happens every time. At first I thought it was to do with the snapping settings but the 'jumped' amount doesn't fit with those settings at all. It's not because the increments are too low either as this happens with higher settings too.


For example. Drop in a cube primitive. Set the scale settings to .1, .1, .1 - use both mouse buttons to uniformly scale. When you finish, release both mouse buttons and look at the settings in the info panel, the X & Y or Z will have jumped slightly. I thought maybe I was knocking the mouse slightly on release but that's not it either. In that example, I scaled to 3.5 and, upon release, the X & Y settings changed to 3.449.


It may not seem like much but when you're doing a lot of sweeping and scaling it doesn't take long for your object to lose it's symmetry.


(Multiplicative scaling is not checked.) If any one can offer up a solution to this or confirm if it is a known issue I would appreciate it.



Confirmed & fixed.


problem is caused when changing between uniform/non-uniform mode of scale tool. I fixed this on code level, but this problem can be also fixed within LE by re-linking scale tool a bit by using two separate scale nodes for uniform/non-uniform scaling and setup activation logic to choose between those two... if you have problems relinking this yourself, i'll upload here changed widgets.rsobj..

Post by TheWickedWitchOfTheWeb // Oct 17, 2007, 12:53am

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That is good news. Thank you.


I don't unerstand your explanation and certainly have no idea how to fix it but if there's a temporary simple little patch I can plug in that'd be fantastic.
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