Thread

Buttonsactivation

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Buttonsactivation // Bugs

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Post by Tiles // Jun 28, 2007, 1:29am

Tiles
Total Posts: 1037
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There was this bug that with my custom layout in 7.5, both, a camera navigation button and a object navigation button was active at once.


Now i try to rebuild my custom layout in 7.51 because of problems with shapeskeleton button. And get faced with that it is even worse now. Now we have three active buttons at once. Here i am not over one of those buttons :)


http://reinerstileset.4players.de/ext/buttonsactivation1.jpg


And even in standard layout with resetted to default context (grr, forgot to save my new layout) i get two activated buttons at once. I am just with my mouse over the third button to show that i am not cheating here.


http://reinerstileset.4players.de/ext/buttonsactivation2.jpg

Post by Norm // Jun 28, 2007, 4:51am

Norm
Total Posts: 862
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Yea this one is not good. I will report to developers.
Good find btw :o

Post by TheWickedWitchOfTheWeb // Jun 28, 2007, 3:46pm

TheWickedWitchOfTheWeb
Total Posts: 858
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At the other end of the scale, the Displacement Mapping, Displacement Brush and all the Hair Buttons, don't have an 'activated state' (ie, lighter/depressed look) when they ARE activated.
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