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Additive Blend Mode Does Not Work

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Additive Blend Mode Does Not Work // Bugs

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Post by JPSofCA // Jun 2, 2007, 3:15pm

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I'm following tutorial 9.3.3 to the letter and it isn't working. Very discouraging. I'll try yet again, but if anyone else can get it to work, please let me know here.

Post by JPSofCA // Jun 2, 2007, 3:18pm

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Okay, I clicked Owner Matrix in the keying panel, but there's no mention of having to do this in the tutorial. I guess it's working.

Post by JPSofCA // Jun 2, 2007, 4:09pm

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Yeah, this thing's just rediculous now. I got the rotate and move to work and now onto the bounce.


I disabled the other two tracks, edit in new...additive...frame 0...record keyframe...frame 15...translate upwards...record keyframe...etc...then move scrubber and it jumps back down, move it back and it's like it never got recorded.


I tried messing with the keying panel, but it's just not working. I can't even record a stupid bounce. :mad:

Post by JPSofCA // Jun 2, 2007, 4:37pm

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:banana: :banana: :banana: :banana: :banana:


What an ordeal! Drag the clip over, click Matrix, move the slider, move the object, record...drag the clip over again, click Matrix again, move the slider, move the object, record.


I did it. Hallelujiah! This seriously couldn't be how it is intended to work, could it? Why isn't Matrix always checked by default? Why does Matrix become unchecked after frame one? But in other tracks it stayed selected. And in the bounce track, only tx, ty, Matrix and Owner Matrix were in the keying panel. I've GOT to be doing something wrong...any ideas what?

Post by Jack Edwards // Jun 2, 2007, 6:57pm

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Screen grabs?? Sample clips?? :confused: LOL


-Jack.

Post by JPSofCA // Jun 2, 2007, 7:26pm

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Well, before I start composing images:


Have you tried to follow along with Chapter 9's tutorial 9.3.3? If you do, I'm pretty sure you'll come across the same problem - the best illustration of all is to get caught up in the mess.


If you make it through the whole tutorial without issue, then I'll know it's me and then further examination on my part will be necessary. If you come across the same problem, then you can confirm.


It's probably something like once you start messing with the keying panel, there's no telling what's going on. It's not really something that I can take a screengrab of anyway. The pictures in the manual look identical to my screen, only mine aren't working (until after I spend a half hour with the keying panel).

Post by JPSofCA // Jun 3, 2007, 4:58am

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Okay...my bad. Here's what's wrong:

Post by TomG // Jun 3, 2007, 10:53am

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If you have the ability to do a video grab, or can send along the scene, that would be helpful. I wrote the tutorial itself and have never seen this problem, but then never did anything with the keying panel (was no need to).


The process is


1. Record a KF for your object in the defalt position. This gives you your Base Track.


2. Edit In New, to make a new additive mode track


3. Record at KF 0. You need this to have a KF on your new track, to start your new clip


4. Adjust the current frame. Object will jump back to its default position when you do so, as it is now outside of the additive clip so takes its information from the Base Track (a new parameter, Pass Through, is in 7.5.1 to allow you to tell an object to maintain its last KF'ed position rather than revert to the base track, btw).


5. Move the object to its new position (or rotation or scale). Hit record to get this new KF.


6. Repeat steps 2 to 5 to add other motions, even duplicates (eg two move tracks, two rotate tracks)



There should be no need to set anything in the keying panel at any point. The one "visual oddity" is the jump back to the default position outside the clip, but that comes from the fact there is no more animation data from your additive track at that point in time, so the status of the object reverts to the base track again (or rather, the base track in combiation with any other additive tracks that DO have animation at this stage in the timeline).


BTW, for Owner Matrix, this is for grouped objects, where you want to animate the group. So if you have a group of a planet and moon and want to animate the group going around the sun, you might need to capture the owner matrix.


If you needed to enable it, it sounds like you were 'inside" the object or inside a group (eg you had the material selected for the object in the LE, then the AE would likely be trying to record only the values for that object, and not the whole planet object, etc). There should be no need to enable capturing the owner matrix data for just a single, stand-alone object.


Could you give a step-by-step of following the above and at what point something goes wrong? At the moment I am not sure at what point odd things started to happen so can't offer any specific advice, just guesses based on things like the enabling of the Owner Matrix.



EDIT - as a PS, your last image looks as if you did not record a KF at 0 in your new Track - it looks like record KF for Base Track, Edit In New, move to new current time, record new KF. That misses the step, which is record KF to make Base Track, Edit In New, ** record KF at 0 in new Track **, move to new current time, record new KF. Could be wrong, but that would give the image you show. Again let me know more detail and we can check into it and give more specific advice! Apologies if anything here repeats stuff you already know.


Thanks!

Tom

Post by ed_baker // Jun 3, 2007, 12:50pm

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. . .(a new parameter, Pass Through, is in 7.5.1 to allow you to tell an object to maintain its last KF'ed position rather than revert to the base track, btw).



This is very exciting! That drives me nuts with it jumping back and forth.


Ed

Post by JPSofCA // Jun 3, 2007, 5:17pm

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3. Record at KF 0. You need this to have a KF on your new track, to start your new clip


That's the step I forgot...for whatever reason, I somehow got to thinking it was going to play its initial position off of the Base Track - I see now it is there only to make the rest of the tracks relative, but it still needs to start somewhere too. :o


Thank you very much for taking the time to address my post. Now that that concept has finally kicked in, I'll most likely remember that step.


And for dummies like me, it's probably a good idea to stick to step by step in the tutorials, rather than refer to doing something "...just as you did during the first basic tutorial."


I read chapter 9 from the start, and I played with the keying panel when I got to that part to see if I could figure out what it did. When I got to 9.3.3 tutorial and after doing the Base Track, I did Edit in New Track and I moved the scrubber to frame 15, clicked record (without doing it first at 0) and got what you see in the picture, thinking I might have forgotten to check in keying panel one of "the things that are to be recorded" I checked Matrix (it seemed so universal), tried again, got the same result, but when I moved the scrubber, the "home base" looking icon went hollow, and I forgot that that meant simply that a keyframe had been recorded there...it made me think I couldn't keep it on and that it needed to be on...what a mess I've made.


Forgive me but I spent most of my day on that one, like a monkey grasping an apple through a hole in a treetrunk - I just couldn't let it go!


Sorry to clutter the "Bug" category with something that didn't turn out to be a bug...nobody seemed to think THIS (http://forums1.caligari.com/truespace/showthread.php?t=3197) was a good idea. :D


Really...thank you again. I love the animation editor! Other than the problem I created for myself here, the AE has worked flawlessly, and appears to be a highly functional [although any feature can always be made better] and easy-to-use interface. I do dislike the AE toolbuttons though, which should have "play/pause" where the "play" button is, and "stop (and send scrubber to start frame)" where the pause button is.


Onward!

Post by TomG // Jun 4, 2007, 3:34am

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Glad it helped! No need to worry about bug posts that aren't really bugs etc, much better to have something posted in case there is a problem.


Also, each and every user, and beta testers too, have all thought something was broken or not working along the way, as we get used to the new tools. This is especially true as the new tools are quite different from the old, and I know for me I have such ingrained trueSpace habits, that it has taken a little while to move away from those.


The new AE handles very differently from the old KFE, and does offer much more power, but does work in a different way to get there. These things are "easy" once you know them, but getting to know them is the trick! We'll keep working on the manual too and get it improved, that's where there is a shortcoming if anywhere, since it should have walked you through this more clearly. I'll take a look at this part since I am in there working on that section right now.


Sorry for the frustrations you ran into, but glad to hear you really like the new AE!


Thanks!

Tom
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