Castle at Sunset

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Castle at Sunset // Work in Progress

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Post by tahnoak // Sep 7, 2008, 2:30pm

tahnoak
Total Posts: 487
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Taking a lot of the recommendations that you all had on my other scene and just fiddling around with this. Not sure how much more I will take it. It is really just designed to give me some more practice modeling and using the lighting. As always, comments welcome.

Post by RichLevy // Sep 7, 2008, 3:05pm

RichLevy
Total Posts: 1140
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I like the colors, very nicely done.


Rich

Post by rjeff // Sep 7, 2008, 4:06pm

rjeff
Total Posts: 1260
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off to a good start here. The sky image matches up well.

Post by tahnoak // Sep 7, 2008, 4:08pm

tahnoak
Total Posts: 487
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Rich,

Thanks. I appreciate the feedback. I think I will continue working with this scene for a little while. Obviously the castle has some work that needs to be done this has been great practice with deformation and UV Projection.

Post by tahnoak // Sep 7, 2008, 4:11pm

tahnoak
Total Posts: 487
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rjeff,

Thanks. I had originally intended it to be a daylight scene but then I found that background and decided to change it to a sunset scene. My next task is to figure out how to create a couple of paths to and around the castle so that it gives the impression of moderate foot and cart traffic.

Post by rjeff // Sep 7, 2008, 5:10pm

rjeff
Total Posts: 1260
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Try the UV mapping. If It is a plane then divide it up swveral times and color in the squares where the castle is. Then you can export the map into PS or what you use ans make a texture map of your plane. I think TS's UV can do color .

Post by tahnoak // Sep 7, 2008, 10:19pm

tahnoak
Total Posts: 487
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Good idea. I will give that a look. Thanks.
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