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Quit on rendering text

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Quit on rendering text // Bugs

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Post by Burisman // May 20, 2007, 8:02pm

Burisman
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This morning TS 7.5 crashed 4 times when I tried to render text with a transparency shader at the workspace side. As soon as the renderer encountered the first character, TS quit.


I reduced the text to one character, but then it also quit.


I made a new scene with only one character, same.


Rendering the same text in Lightworks and VRay on the modeler side did not cause any problems.


Later I changed the text in modeler side to standard grey (I reset the material editor) and rendered it again in the workspace. Then the problems were over.


I created the first shader on the modeler side.

Post by Jack Edwards // May 20, 2007, 8:54pm

Jack Edwards
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Burisman can you post the scene that crashes VRay? The devs can use that to hunt the crash bug down.


-Jack.

Post by Burisman // May 20, 2007, 9:00pm

Burisman
Total Posts: 128
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Yep Jack, you're right, I should have thought about that myself. Thanks.


I will post it as soon as I have found it.

Post by Leif // May 20, 2007, 10:52pm

Leif
Total Posts: 276
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About a week go I mailed Tech support about same thing; they could not reproduce crash though.


As soon as render bucket reached one of the letters, 75 crashed.

Bridge was on. After turning it off no more crashes on workspace.


Btw, currently running Win2000pro, if there may be any issues there have not yet tested on XP.


Further up and farther in :)

Post by roman // May 26, 2007, 10:15am

roman
Total Posts: 320
Yep Jack, you're right, I should have thought about that myself. Thanks. I will post it as soon as I have found it.Any luck with finding that scene?

Post by Burisman // May 26, 2007, 11:12am

Burisman
Total Posts: 128
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Thank you for reminding me Roman.

Yes. And. After having worked with the scene for a while (without the text), a few seconds ago the same scene crashed again, when I inserted the same text with the same shader.

The text is made transparent (which is purely coincidental by the way, I had made a transparent shape in the background to determine the position of windows in the building, and I didn't reset the ME when creating the text, so it inherited the transparency).

(The scene is to be a reconstruction of a late medieval fortified farm, later modified into a country house, hence the reference pictures, which are old prints).

I put the text in, just to see how it worked, there is no need for it to be transparent, but the occurrence might be of interest to you.

I hope this is helpful.

(Woops, When I wanted to render a reference picture for the forum it stopped again).

Very average system: Nvidia GeForce 6610 GL, Windows XP, Pent. 4, 3,4 Ghz, 512 Mb
(Upgrading soon ;) after thoroughly cleaning my working space)

Post by weaveribm // May 26, 2007, 3:04pm

weaveribm
Total Posts: 592
I wanted to post a couple of shots in here for Caligari support of Model and Workspace windows to illustrate that Workspace lighting is very much brighter and washed-out than the Model window. Everything in whiteout and attenuating the Workspace lighting meant that the Model window was now way too dark

During the Workspace Vray render TS7.5 disappeared as if it had never been with no error messages

This happened once before last week while selecting an object in the Workspace. TS7.5 just vanished. I think I was about to Copy an object when it happened, working on floorboards after texturing the first board, selecting faces and bevelling to create cracks between the boards where dust collects

Is there an error log generated or some way to collect information to submit to Caligari support I wonder? Applications rarely just vanish during an operation and both times I was working in the Vray window so a bit mysterious. Starting up again both times all was ok but staying with 7.11 for now

Latest WHQL Nvidia drivers running under XP

Peter

Post by roman // May 28, 2007, 6:14pm

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Total Posts: 320
I just reminded our developers to test this scene.

Post by SiW // May 28, 2007, 6:39pm

SiW
Total Posts: 298
Burisman, the crash in your scene was due to a sporadic bug with glass materials, which has already been fixed for the update.

Post by Burisman // May 28, 2007, 11:31pm

Burisman
Total Posts: 128
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SiW, Roman, thanks for the update. Glad that the bug hag already been spotted and killed ;)
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