Thread

sub object jumps

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sub object jumps // Bugs

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Post by Wigand // Apr 6, 2007, 7:05am

Wigand
Total Posts: 462
pic
TS7.11


1. grouped Object

2. select one sub object

3. go into player

4. simplify mesh

5. object jumped to an other position

Post by Bobbins // Apr 6, 2007, 7:50am

Bobbins
Total Posts: 506
Not able to reproduce here. What do you mean by 'grouped object'? Glued as siblings?

Post by Asem // Apr 6, 2007, 7:57am

Asem
Total Posts: 255
I don't know I just tried it and it worked fine without problems and even tried it by link editor and glue sibling with no problems.

Post by prodigy // Apr 6, 2007, 8:30am

prodigy
Total Posts: 3029
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nup.. cant reproduce :(

Post by Wigand // Apr 6, 2007, 9:23am

Wigand
Total Posts: 462
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hm, maybe my explanation was not exact enough.


(I had a spline of objects and wanted to simplify the meshs)


What I've done:


1. create an object

2. create "spline of objects" along a curve

3. decompose into objects

4. go down one step in hierarchie

5. Now one object is selected

6. Go into player, object is still selected

7. Simplify mesh--> object jumps


I think something happened with the axes of the object and I do not

know if it is nessesary to do all the steps I have done.

Post by Bobbins // Apr 6, 2007, 12:28pm

Bobbins
Total Posts: 506
Ah, right. It's because the object was created as an array - the Bridge doesn't handle arrays even after decomposing.


The only way around it I know of is to turn off the Bridge, create the array, decompose into objects, split the hierarchy into Polyhedra, then turn on the Bridge and sync from Modeller.

Post by Wigand // Apr 7, 2007, 1:27am

Wigand
Total Posts: 462
pic
Everywhere I can only hear: Bridge, bridge, bridge.

We should wait for TS9. No bridge no cry--
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