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Compile V-Ray 1.0 bug list here pls
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Compile V-Ray 1.0 bug list here pls // Bugs
Post by Jack Edwards // Apr 3, 2007, 6:48pm
Jack Edwards
Total Posts: 4062
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I think it'd be a cool idea to get all the V-Ray 1.0 bugs listed in one place so proTeam members and Betatesters working with the V-Ray beta can test specifically for these bugs and pass on to the developers whether or not they've been fixed. I know Prodigy's got a pretty good list he was working on and can probably get us started, but if anyone else has found any please share them here.
Also if we can get pre-made scenes that demonstrate the bugs that'd be even cooler because the testers can just fire them up and check for the problem right away. :cool:
-Jack. |
Post by prodigy // Apr 3, 2007, 8:28pm
prodigy
Total Posts: 3029
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Cool IDEA!!! ;) :banana: |
Post by xmanflash // Apr 4, 2007, 4:18am
xmanflash
Total Posts: 335
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I have built a simple bug tracking website used for this sort of thing - I edit video and we did this exact thing to help the developers there keep track of bugs - the forums were a bit all over the place for the company to colate much information. - this one makes a list available to the developers behind the scenes...
I have setup Vray in it and can also add TS 7.11/7.5 if needed - you just need to join/login to post a bug.. If interested its at www.buglistcentral.com, it is also at www.wishlistcentral.com, for users to add wishes..
There is no commercial aspect to this site - I just did it because I think it will help, and because I have the spare resources.. |
Post by prodigy // Apr 4, 2007, 4:24am
prodigy
Total Posts: 3029
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Thanks for use my Render :jumpy: looks preaty..
But.. you show cos you found many bugs on it?
hehhe |
Post by xmanflash // Apr 4, 2007, 4:56am
xmanflash
Total Posts: 335
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Thanks for use my Render :jumpy: looks preaty..
But.. you show cos you found many bugs on it?
hehhe
hehe - i found it in google, and thought it was great! - well done! Hoep you dont mind me using it?
The only bugs are the floating chairs :-) |
Post by prodigy // Apr 4, 2007, 7:07am
prodigy
Total Posts: 3029
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Hehehe.. you'r right!! hehehe.. you found 1 bug..
the other is there's no window :D only a big hole on the wall.. but i dont remember if are showed on that render.. let me see?????? yup confirmed.. there's no windows!! hehehe
Use freely without problems .. ;) |
Post by prodigy // Apr 4, 2007, 8:29am
prodigy
Total Posts: 3029
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Well, about Vray bugs im not on my home to post scenes or screnshots..
but here are what i post on the past..
Bug On Proyector Light... (http://forums1.caligari.com/truespace/showthread.php?t=1189)
Reflection Bug On Vray! (http://forums1.caligari.com/truespace/showthread.php?t=1190)
Animatons Texture With Vray (http://forums1.caligari.com/truespace/showthread.php?t=1369)
Problem With VRAY AND BRIDGE (http://forums1.caligari.com/truespace/showthread.php?t=1462)
Another bug on Proyector light... (one of my best bugs ;) ) (http://forums1.caligari.com/truespace/showthread.php?t=1368)
Little Little Inocent Bug... (http://forums1.caligari.com/truespace/showthread.php?t=1284)
Little thing to Fix when you use VRAY and GI.. (http://forums1.caligari.com/truespace/showthread.php?t=1499)
Objects allways cast shadows from the GI (http://forums1.caligari.com/truespace/showthread.php?t=1523)
Vray SoftShadow Problem.. (http://forums1.caligari.com/truespace/showthread.php?t=2107)
BRAND New Texture Bug On Vray 1.0 (http://forums1.caligari.com/truespace/showthread.php?t=1505)
I think its all.. :)
Or i make here my bigest contribution to trueSpace or i be the worst pain in the neck for Caligary.. :D |
Post by prodigy // Apr 4, 2007, 9:49am
prodigy
Total Posts: 3029
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If any beta testers or Pro team member wants to show if are solved.. thats be realy great...
Just Final Renders.. no info... :D |
Post by Leif // Apr 4, 2007, 10:13am
Leif
Total Posts: 276
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V-Ray for TrueSpace 1.0 and TrueSpace 7.11
I encountered a "squarebug", dont know if entomologists have this one in their record... but,
a round spotlight produces square refractive caustics:
Set up a scene where a spotlight shines a narrow beam of light through a thin object (i.e. a box sized 1,1,0.1 onto a floor or wall object *with refractive caustics, not transparent shadows*, you will see, in the rendered image *with caustics enabled, might I add :)* not a circle of refractive caustics, as expected, but square refractive caustics from the spotlight.
When I reported it I was told it is fixed in 7.5 ;) |
Post by Misc // Apr 4, 2007, 10:31am
Misc
Total Posts: 59
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Bumpmaps with HDRI do not work.
Several problems with transparent surfaces, caustics and a facet effekt.
EDIT:
Leif do you mean something like this?
http://www.naha-misc.de/TS/Glas.jpg |
Post by Leif // Apr 4, 2007, 11:03am
Leif
Total Posts: 276
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Thats quite some caustix there Misc.
51505149
I believe these two images explain what species I found.
You see the round small specular highlight on top of the disc,
and the blue square which is the caustics refracted through the disc onto the plane beneath it.
Hope this makes it clear :) |
Post by prodigy // Apr 4, 2007, 11:08am
prodigy
Total Posts: 3029
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The Goniometric lights (IES DATA) are not supported on vray 1.0
And Misc, it doesn't work with GI too.. to get the bump mapping you must add another light.. here is an example..
5151 |
Post by Jack Edwards // Apr 4, 2007, 11:41pm
Jack Edwards
Total Posts: 4062
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Wow cool :)
Thanks guys!! :banana:
Here's mine to contribute, it's not as cool as Prodigy's projector light distortion bug, but I think it's up there. :D
Transparent Shadows artifacts w/ Fresnel and Bump map:
5176
Rendered in 7.11 w/ V-Ray 1.0
The artifact color is always the negative of what it's supposed to be. So a blue texture produces orange artifacts and a red texture produces green ones, etc.
Here's the .scn file:
5178
Scene includes a hollowed out torrus with a bump map and fresnel shader applied, some lights, a shadow casting spotlight, and a sub-D cube as the ground plane.
-Jack. |
Post by Jack Edwards // Apr 4, 2007, 11:46pm
Jack Edwards
Total Posts: 4062
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Looks like bump maps in general seem to be causing problems for V-Ray in TS... interesting.
-Jack. |
Post by Jack Edwards // Apr 4, 2007, 11:48pm
Jack Edwards
Total Posts: 4062
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Leif, is that a projector light or a spot light in your bug scene?
Edit: Whupps missed the part where you said it's been fixed. :)
-Jack. |
Post by Leif // May 12, 2007, 9:55am
Leif
Total Posts: 276
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I get the same result in 7.5/1.5 as 7.1/1.0
Spotlight narrow enough that its beam shines through,
here down through the big round tabletop onto a little floor below.
The small greyish blue is specular,
The more intense square lighter blue, is caustics effect. How come this is not circular, as the spotlight indeed is circular???
5908
Scene saved from tS7.5 model side.
5909 |
Post by Jack Edwards // May 12, 2007, 10:19am
Jack Edwards
Total Posts: 4062
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I wonder if using a projector light with a circular light projection would produce the same results as well...
-Jack. |
Post by Leif // May 12, 2007, 10:46am
Leif
Total Posts: 276
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I wonder if using a projector light with a circular light projection would produce the same results as well...
Tried it.
Answer: yes.
With default caligari, and with round mask (see screenshot below)
Here's the results.
Caligari mask
5919
Round mask
5920
Screenshot with round mask in projector light
(Note, this is not from full DX9c hardware card, but VRay renderings are not (hopefully) affected by that. That DX9c card is coming in soon :) )
5921 |
Post by prodigy // May 12, 2007, 11:44am
prodigy
Total Posts: 3029
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This bug still on Vray 1.5
No bump mapps with Global Illumination..
5924 |
Post by splinters // May 12, 2007, 1:22pm
splinters
Total Posts: 4148
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I see bumps Bugigy...unless you are referring to the small sphere in the shadow of the larger one. This was once explained to me as expected behaviour as bumps in Vray require a directional light source to generate to effect of bump. As GI is just that; a global light source, it does not have the same effect but you could put an omni light in there or make material more shiny to accentuate the effect. |
Post by prodigy // May 12, 2007, 1:30pm
prodigy
Total Posts: 3029
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One thing.. you are searching something calling me Bugigy?? |
Post by splinters // May 12, 2007, 11:21pm
splinters
Total Posts: 4148
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One thing.. you are searching something calling me Bugigy??
Not sure of your question there but the name Bugigy is a bit of fun playing on both your user name and the rate at which you 'find' bugs.
No harm intended but if it offends then I will stop...:) |
Post by Jack Edwards // May 13, 2007, 1:16am
Jack Edwards
Total Posts: 4062
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Looks like the transparent shadows + fresnel + bump bug is fixed but I found a possible Caustics transmissive/refraction bug:
5942
The torus is a hollowed out object and from other renders it looks like the refractive caustics are projecting on the inside surfaces instead of passing through like they do in the sphere primitive.
Reflective caustics appears to be working fine except seems to only reflect as white.... :confused:
-Jack. |
Post by prodigy // May 13, 2007, 5:19am
prodigy
Total Posts: 3029
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Not sure of your question there but the name Bugigy is a bit of fun playing on both your user name and the rate at which you 'find' bugs.
No harm intended but if it offends then I will stop...:)
Ok, first i think you are joking but later i think it was a offence.. Thanks for your Reply ;)
Now you can callme Bugigy i give you permission :) |
Post by Norm // May 14, 2007, 7:37am
Norm
Total Posts: 862
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Thanks for checking this one out folks. I pass on to beta forums. |
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