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LWME - LightWorks Material Editor freezes trueSpace

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LWME - LightWorks Material Editor freezes trueSpace // Bugs

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Post by Emma // Oct 26, 2006, 11:08am

Emma
Total Posts: 344
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There was complaints by Beta team member that I was using my mother language. Before otheres get insulted too I rather prefere deleting my posting.

Sorry for that, I beg you pardon.

Post by parva // Oct 26, 2006, 11:09am

parva
Total Posts: 822
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yes SuperLW is very unstable

Post by trueBlue // Oct 26, 2006, 8:17pm

trueBlue
Total Posts: 1761
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I just recently notice a problem with using it as well. Every time I used the LWME I see libraries created in the Windows Manager Space. Each time I used it additional libraries are created. See first picture.
Inside each Library is a LW Shader Bricks and each library is all the same thing. See second picture. Reset the default context removes all these libraries. I would like to ask is it safe to delete these libraries so that I do not have to Reset?

Post by GraySho // Oct 26, 2006, 8:28pm

GraySho
Total Posts: 695
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The first time played with SuperLW Shaders in LE, tS just froze frequently and I never touched it again. That was even before public release of tS7(ProTeam Beta access).

Post by Vladimir // Oct 26, 2006, 11:45pm

Vladimir
Total Posts: 11
Yes, it should be safe to delete them. But in any case, always archive your own libraries to prevent you loose them.


Checked Windows Manager space and yes you are very right, I have the same problem. There was one difference though with the library contents


Referenced to picture below following the orange triangels it looks as follows:


Library - empty

Library, 1 --> Library-->Library-->Library Item-->SquareDiamondInverse

Library, 2 --> Library-->Library-->Library Item-->Filigree

Library, 3 --> Library-->Library-->Library Item-->PEPhysics

Library, 4 --> LW Shader Bricks

. . . . .

Library, 9 --> LW Shader Bricks


Learned now: Better Reset each time.
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