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Nurbs Cube Bug.
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Post by prodigy // Aug 15, 2006, 9:42am
prodigy
Total Posts: 3029
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Hi folks...
I fond a bug on TS7.11 with Nurbs Cube..
Make a Nurbs cube and try to move any vertice....
Tellme if its a bug or only happends to me..
Stay Tunned... Reload... Repack.. ReCrazy...
:cool:
BTW: when i became a member??? jajaja... im a 4 ears old member but im still KID!!!! I lost status with the last post upgrade... 8(
:banana: :banana: |
Post by Bobbins // Aug 15, 2006, 11:18am
Bobbins
Total Posts: 506
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Could be you - NURBS cube behaves the same in tS7.11 as it has in every other version of tS for me. It's always been a non-solid and it's no different in 7.11 |
Post by JPSofCA // Aug 15, 2006, 11:25am
JPSofCA
Total Posts: 300
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My NURBS cube's vertives all seem to move - I tried creating the cube both with and without the "one patch" option checked, and vertices moved on both cases.
Player side asks to convert to an editable mesh, as NURBS are not yet available on Player side.
So there is no problem that I seem to notice. What specific problem are you encountering? |
Post by prodigy // Aug 15, 2006, 11:52am
prodigy
Total Posts: 3029
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Ok.. i gonna make some screenshots.. to show... may be help for something..
best regards.
:D |
Post by Alien // Aug 15, 2006, 12:15pm
Alien
Total Posts: 1231
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BTW: when i became a member??? jajaja... im a 4 ears old member but im still KID!!!! I lost status with the last post upgrade... 8(
0-29 posts = junior member
30-99 posts = member
100-??? = senior member
???+ = don't know yet :confused:
BTW, the NURBS thing you mentioned, do you mean the thing about how some of the vertices don't seem to be joined properly? |
Post by Norm // Aug 16, 2006, 4:42am
Norm
Total Posts: 862
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NURBs objects contain "control-points" on "isocurves", rather than vertices and edges. Control-points are way different than vertices in how they can be manipulated and used. Hopefully you are reading up in the manual regarding NURBs surfaces and control-points. Could be that this difference is leading to confusion on how things should work. |
Post by Alien // Aug 16, 2006, 2:53pm
Alien
Total Posts: 1231
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NURBs objects contain "control-points" on "isocurves", rather than vertices and edges. Control-points are way different than vertices in how they can be manipulated and used. Hopefully you are reading up in the manual regarding NURBs surfaces and control-points. Could be that this difference is leading to confusion on how things should work.
Sorry, I shoulda known I was using the wrong terms, but what I meant was that with any other NURBS shape I've fiddled with they didn't suddenly split, with 1 section pulling away from the rest, which is what happens with the NURBS cube if you try pulling on the top corner points. I just tried it with the NURBS cylinder, & everything stays attached, it just deforms, as it should. However, with the NURBS cube, it comes apart. |
Post by Anunnaki // Aug 16, 2006, 3:44pm
Anunnaki
Total Posts: 18
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Right Click Nurbs cube icon and select one patch.
Vincent D. Brumback |
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