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Problem With TS CAMERA.

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Problem With TS CAMERA. // Bugs

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Post by prodigy // Jul 24, 2006, 6:24am

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Hi, all.. i found a bug on TS7.11.


Try this....


in a common scene, make a ts camera. in any place..


Try to resize the camera more smaller... and go to camera view.. and try to look to any thing.. o try to rotate in any view..


the camera onli looks to the ground.. and u cant rotate in any angle...



Regards..


If nobody have this problem, later im gona up a video to show.


:banana: To my Beat!! :banana:

Post by TomG // Jul 24, 2006, 8:12am

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Confirmed in tS7.11 - this is in Modeler window btw. Reporting to developers, thanks for posting!


Tom

Post by prodigy // Jul 24, 2006, 8:31am

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Thanks Tom..


I think its the same problem With TS7.1 too..


Because i remember have this problem before the 7.11 update..


(I only use modeler Window..) (don't like player mode ;) ;) )


Best Regards...

Post by prodigy // Aug 22, 2006, 5:25am

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Hi folks.. im here again...



I found the problem is with the BridgeSync, if u set to 0.1 the proble "desapear" but when u render o change to other object

the camera rotate a little to another angle..


I think its was a fix but not... 8(


The bridgesync its on 30 make problems with the camera rotation...


I think to many problems with the bridge.. I DONT WANNA THIS BRIDGE ANY MORE!!! BLOW THE BRIDGE!!!!


And i have lot of problems with vray + Bridge.. 8(


This week im gona upgrade to 7.5 lets gonna see whats happend..


** I use Ts7.1 ONLY because have vray.. TS6.6 its far the most stable.. **





KUNG FU FIGHTING...

Post by Steinie // Aug 22, 2006, 5:34am

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I was having problems with V-Ray and The Track Pane. It would only render the first frame. After experimenting I found that Keyframes are ignored if Bridge is set to "Auto" but works if I changed it to "On". Since this was a Legacy problem and their moving V-Ray control over to Player I didn't report it to Caligari.

Post by TomG // Aug 22, 2006, 6:59am

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Well if we "blow the bridge" all you will be left with is the Player. Bear in mind the Modeler is tS6.6 retained so you can use your plug-ins. We intend to make the bridge increasingly redundant, but this will be done by making the modeler increasinly redundant :)


HTH!

Tom

Post by Alien // Aug 22, 2006, 7:18am

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I think to many problems with the bridge.. I DONT WANNA THIS BRIDGE ANY MORE!!! BLOW THE BRIDGE!!!!

Removing the Bridge would mean you wouldn't be able to use Modeler at all. Player is not something that's been added on to tS as a fun toy or whatever, Player IS tS7! What you see as the Modeler is in fact tS6.6 being used as 1 big plugin for tS7 - & it needs the Bridge to be able to work with tS7. No Bridge = no Modeler. Still want them to remove the Bridge? ;)


<edit>

Damn, TomG beat me to it. :)

</edit>

Post by prodigy // Aug 22, 2006, 2:56pm

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One question???


Im the only one person what disgusting the player mode???


Where is the old school??? jejejeje joking...


YEAH!! I wont to see 4 views on player mode.. I wont to see a render (not a screenshoot) on player mode.. I wont to see the best SOFTWARE EVER!! TRUESPACE 7.x or 8 or 10..


In the begining.. i work with real3d on my AMIGA500.. Waiting 10 minutes to see a litle render.. (about 1993)


At this moment TS7 its only for people with good pc.. i love to work 3d with 256mb on my old pIII.. sure i have an excelent pc.. but i think to any people with hardware limitations... Only for look DX9 and bloom... I dont think that is than important to model or render..


Thinking about the TSNET??? who have about 4 or more pentium 4 1g ram per machine.. etc..


TSnet its for somebody like me with 4 pc.. 2 p4 1p3 1p2... but now you must think to pay TSNET because u need a HIGHEND RENDER FARM!...


NOW i must have 1g of ram to work on TS7.. i think TS7 its more heavy than any OS EVER!... :(


Regards...

Post by Alien // Aug 22, 2006, 4:33pm

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One question???


Im the only one person what disgusting the player mode???


Where is the old school??? jejejeje joking...

"disgusting" is a bit too strong a word for this context, so I'm guessing that's the part you were joking about. It doesn't have all the features I need yet, which is why I don't make much use of it... yet.


YEAH!! I wont to see 4 views on player mode..

What, you mean like this?


http://homepage.ntlworld.com/alien42/images_for_caligari_forum/player-4view.jpg


I wont to see a render (not a screenshoot) on player mode..

Well... it's sort-of already there - see my reply to your post in another thread.

Post by Steinie // Aug 23, 2006, 1:13am

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Alien, looking at your example, you now have to customize your icons because Caligari decided to bury the movement icons two layer deep! Things like that drive me crazy. So instead I use the z,x,c buttons like previous versions...nope you have to do that yourself too! Player should behave like previous versions with improvements, it doesn't right now. It has better tools but it doesn't behave the same.



I do a test render (not to file) and bump the mouse...gone! I upgraded to 7.5 because Roman said that most of the improvements were suggested by actual users, I hope the users aren't pacifist and get this thing shaped up.

7.11 from a user's standpoint is 6.5 with 7.11 along for the ride. Yea it's going to this and it's going to do that bla bla bla but it doesn't do it now.

Post by Alien // Aug 23, 2006, 1:34am

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Player should behave like previous versions with improvements, it doesn't right now. It has better tools but it doesn't behave the same.

Sadly, that's very true. :(


I do a test render (not to file) and bump the mouse...gone! I upgraded to 7.5 because Roman said that most of the improvements were suggested by actual users, I hope the users aren't pacifist and get this thing shaped up.

Well I would love to be offer my comments to Caligari/the Devs, but I'm not privvy to the current state of development. :(

Post by stan // Aug 23, 2006, 4:05am

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sure hope things get better..model side has so many problems..one that is very frustrating is copying an object that's in a group..it gets normalized to 0, 0, 0..
selectng an object in player is worse that ever .. :(

Post by prodigy // Aug 23, 2006, 5:43am

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Alien, sorry if "Disgusting" sounds bad.. maybe its because i dont speak english...


About your post, you dont aswerme about TSNET..

or about the form to render with player mode...


YEs.. i think in next ts Generation this gonna be more pulished...but at this moment.. the player mode its for this.. PLAY only.. AT my point of view..


I dont like Vray plugin because need the new bridge to work.. and the bridge its not to much stable.. and i cant work properly at this moment..


In this forum, i like to post my opinion.. and i respect all other TS pals...


And i know caligari works on a good software.. But TS7.11 its not to much usable like 6.6... you know what i mean..


Its a Metamorph.. may be that why have this name.. but this is the first step.. and they have lot of work..


Like Stan say... the problem with object group its very hard.. Im working on a Big proyect... and now, i cant open the entire scene.. Im gonna try today open with TS6.6.... Things like this...


Closing, and i say in other part of this forum, i dont want to re learn again how to work, model, move on Truespace.. because i dont have time.. Yes to lear new improvements.. but the basic?? plz.. dont change...

I use TS to work, and realy i have lot of problems with this new step..


BTW, im 27 years old.. not a old man..


CHEERS!!

Post by Alien // Aug 23, 2006, 6:28am

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Alien, sorry if "Disgusting" sounds bad.. maybe its because i dont speak english...

Not bad as such, just a bit stronger than what I thought you meant. "Disgusting" would be better used for something like if you took off your shoe & found you'd stepped in dog crap "Ewww! That's disgusting!"


About your post, you dont aswerme about TSNET..

To be honest, I don't consider anything below 1Ghz as useful for... well, anything these days. Ok, yes, there are things that will run fine on such a machine... but with computers things just keep moving on. For example, you can run Windows XP on a PC below 1Ghz, with 128 or 256MB RAM, but unless all you're going to do is basic word processing, sending emails & maybe a bit of internet surfing, then it's going to be annoyingly slow.


or about the form to render with player mode...

I answered that 1 in reply to another post of yours in a different thread, although it is only render to file.


Its a Metamorph.. may be that why have this name.. but this is the first step.. and they have lot of work..

As you have trouble with English, I'm not sure if you got mixed up, or... but funnily enough metamorph does describe tS7 quite well.


According to Babelfish:

metaphor = metáfora

However, it didn't seem to know the Spanish word for metamorph. A metamorph is something capable of changing itself. The term usually refers to something changing its appearance, like a werewolf [hombre lobo]. Considering that tS is in the process of changing from what it was [tS6.6] to what it will be [the Player], "Metamorph" is a pretty good word for it.


Closing, and i say in other part of this forum, i dont want to re learn again how to work, model, move on Truespace.. because i dont have time.. Yes to lear new improvements.. but the basic?? plz.. dont change...

I agree. Some stuff, when moved to the Player, should be made to look/function the same way it did in Modeler - for example: navigation widgets.


BTW, im 27 years old.. not a old man..

:confused: I don't remember anyone saying you were. :confused:

Post by prodigy // Aug 23, 2006, 6:59am

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ALien.. I like to see you Learning other lenguage.. its good for your international relationships...


About my 27 years.. i say because sometimes i sounds like an oldman..

Nobody cares how old i am, i know. this is not a dateroom...


Metamorph = metamorfosis

Metaphor = metáfora


I know what metaphor means, and i dont confuse those words... i dont understand why you do..


I say TS7 its a METAPHORM! from TS 6.6 and this is the FIRST STEP..

About your Wolfman i think beween a woolf and a man... are a deformed wolfman.. Finaly you get a Preaty Wolfman.. TS 7.x or 8



BTW im not here to point with my finger !!Truespace ITS That or . whatever.. Im here to send my opinion to other coustomers, designers, beta testers, and developers.. and maybe.. somebody hearme and letme add a little pice of sand to Truespace.. I think that cant make ungry to nobody.. Now i found some bugs and i report them.. I hope soonely you dont have dose bugs on your computer..


Thanks for your English lessons..

Regards,

Post by Alien // Aug 23, 2006, 7:40am

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ALien.. I like to see you Learning other lenguage.. its good for your international relationships...

Yeah, I find languages interesting... I'm just not that good at learning them. :o


About my 27 years.. i say because sometimes i sounds like an oldman..

I can't say that I'd ever noticed that. Besides, Splinters is our resident "Old Man". :D [he isn't really the oldest here, I'm just teasing him - he's only 5 years older than me, or 9 years older than you]


Metamorph = metamorfosis

Metaphor = metáfora


I know what metaphor means, and i dont confuse those words... i dont understand why you do..

Because you said:

Its a Metamorph.. may be that why have this name..

tS7's title is Metaphors of Design, I thought you were getting mixed up, that's all. :)


BTW im not here to point with my finger !!Truespace ITS That or . whatever.. Im here to send my opinion to other coustomers, designers, beta testers, and developers.. and maybe.. somebody hearme and letme add a little pice of sand to Truespace.. I think that cant make ungry to nobody.. Now i found some bugs and i report them.. I hope soonely you dont have dose bugs on your computer..

I hope the same thing.


Thanks for your English lessons..

De nada. http://homepage.ntlworld.com/alien42/smilies/gent.gifI can usually understand what you mean. :)

Post by Steinie // Aug 23, 2006, 8:58am

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"About my 27 years.. i say because sometimes i sounds like an oldman.."


No you sound like a young guy who cares about Truespace!


I sound like the old guy you young whippersnappers!!!! (I hope that translates well) and Splinters is still a young fart.

Post by GraySho // Aug 23, 2006, 9:31am

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I agree with the behaviour and workflow issues in 7.x. Every once in a while I fire up ts7.11 to try something or render with HDRI, but every time I feel the pain when things don't work the way they did in 6.6, so I'm doing 99% of my work in 6.6. Don't change things that worked well for years, but rather fix things that never worked well and add new stuff that flows with what we are used to. An example: in tS6.6 you have the hirarchy navigation buttons (arrows). They were not only for navigation (I'm using arrow up/down keys anyway), but most important an indication if I'm on top or bottom of the hirarchy (greyed out buttons), or somewhere inbetween . A grouped object could be identified immediatly by a glance on those buttons. I'm using grouping a lot, and it's a real pain. Just one of the reasons I'm sticking with 6.6.


@Prodigy: Ingles es bastante facil, que pena es aprender castellano, tantos verbos :) You're doing quite well, as long as we get the meaning you don't have to worry, and if not we will ask back ;)

Post by prodigy // Aug 23, 2006, 11:11am

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Im very happy now, because i think we understand one to each other.. (Correct me plz =)


About English,

Si es muy facil, pero tengo que aprender los verbos en ingles. tambien jejeje (yes its very easy, but i must learn english verbs too) I have dificults with past future.. bla bla...


Well dudes.. If sometime whant to came to Uruguay.. Im here to teach you truespace...jejjeje Maybe makeing a International 3D company:banana:



Best regards...

Post by Alien // Aug 23, 2006, 11:50am

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Maybe makeing a International 3D company:banana:

Caligari themselves are an international company. Although they're based in California, they have tech support people up in Canada & over here in England, & programmers in Germany & [I think] Czechoslovakia [or whatever it's called now, I think its name changed].


BTW, when you add ing to the end of a word that normally ends with an e, the e gets removed:

make -> making [normally I wouldn't correct someone on their spelling, but you seemed to appreciate help with your English, so... :)]

Post by Steinie // Aug 23, 2006, 12:14pm

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Of course jejeje would mean hahaha or lol (laughing out loud). I won't mention what jeje is in Arabic.....

Post by prodigy // Nov 11, 2006, 3:20am

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Of course jejeje would mean hahaha or lol (laughing out loud). I won't mention what jeje is in Arabic.....


Im very very interesed... :D

Post by prodigy // May 12, 2007, 10:28am

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Hi, all.. i found a bug on TS7.11.

Try this....

in a common scene, make a ts camera. in any place..

Try to resize the camera more smaller... and go to camera view.. and try to look to any thing.. o try to rotate in any view..

the camera onli looks to the ground.. and u cant rotate in any angle...


Regards..

If nobody have this problem, later im gona up a video to show.

:banana: To my Beat!! :banana:


This bug still in 7.5

Post by prodigy // May 12, 2007, 6:48pm

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Its till in PART.. I Find they Fix when you set the Bridge in AUTO... THE PROBLEM STILL when you set the bridge in ON...:D Im more happy with that..

Post by prodigy // May 12, 2007, 8:34pm

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Nup.. sometimes work others not... :( im gonna try to find a workarround...

Post by Norm // May 14, 2007, 7:32am

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A camera acts as a widget/controller. Now question I have is are you scaling the camera or are you using its fov to manipulate it? You could also access the camera's node in the le and expand its matrix and change its size there ... by size I mean its scale attributes for xyz, as well as rotation and location values.

If you check out the default values of a fresh camera object, you would see -90 for roll value. Setting this value to 0 points the camera straight up ... but not at ground.

At any rate I was just testing with two cameras and could not reproduce camera somehow pointing to ground. You using look-at with camera perhaps?
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