Thread

Auto Facet Problems.....

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Auto Facet Problems..... // Bugs

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Post by Jimmer // Apr 6, 2006, 3:24am

Jimmer
Total Posts: 30
Auto Facet does not seem to work...!!! When I set an auto facet angle it

simply does not work as it's supposed to. When I set the smoothing angle

to say 89 degrees every thing under should be smooth and everything

above faceted. But no...... I have to set auto smoothing down to like

in the 40's. All the surfaces on an object I want smoothed... But not all of them smoothed together after a certain angle.

I think this is a known bug, right? Whats the best work around for this. Maybe saving out the object in 2 parts and like glueing them together where the different surfaces meet. I've played with this quite a bit. It's got to be bugg'en.....

Post by hultek43 // Apr 6, 2006, 3:47am

hultek43
Total Posts: 234
Auto Facet ..
What version of TS are you using? Perhaps you will need to select faces and then paint or paint over them.

Post by TomG // Apr 6, 2006, 7:51am

TomG
Total Posts: 3397
There is a distinction between the old tS6.6 (or Modeler window in tS7) view and the renderered output.


If I remember rightly, the old realtime view is out by 10 degrees, but the render works as expected. That is, in order to show 89 as smooth in the old realtime view (not the updated Player view in tS7 mind you) you would need to set the autofacet angle to 99, which will then smooth everything up to 89 degrees in angle, and nothing 90 and above in realtime. However this will render as everything under 99 degrees smoothed, and 100 and above sharp.


As another note, autofacet smoothing will not necessarily give you the desired result, since the smoothing calculation has to interpolate between all the angles in all the directions off the face in question. This can be an "impossible" solution depending on the surrounding faces, which can cause problems with the result, as it tries to smooth in two different directions at once. High values of autofacet (and 89 is high) are of course more prone to this, and the solution is to add more geometry to round that 89 degree angle, and use a lower auto facet setting.


HTH!

Tom

Post by Jimmer // Apr 7, 2006, 2:45am

Jimmer
Total Posts: 30
Ok. Thanks.. I'm using tS6.6. Yes, the auto-facet can be tricky. Sometimes

it will look faceted in the real time display yet when I render it looks ok

(smoothed). I'm doing some terrain stuff and even though the deformations in the mesh are not that steep, to get all the polys to smooth out correctly (in a final render) I just use the "forced" smoothing icon.





Thanks, for the info on auto-facet .......
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