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softselect and reset
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softselect and reset // Bugs
Post by stan // Mar 15, 2006, 10:02am
stan
Total Posts: 1240
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same problem as vray..put in an image, reset and no gauss..just black.. I had to delete default.ctx to get it back..:( |
Post by splinters // Mar 15, 2006, 10:45am
splinters
Total Posts: 4148
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Will mention this one to developers too..:D |
Post by stan // Mar 15, 2006, 10:53am
stan
Total Posts: 1240
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thanks Splinters.:) .I hope to see these fixed come that patch..[I already got a vray scene I can't fix thanks to the vray GI image issue..:( ] |
Post by splinters // Mar 15, 2006, 10:55am
splinters
Total Posts: 4148
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Patch should address quite a few issues and bring some goodies I believe. Pretty sure you will be impressed with advances in Vray too, Stan-I am..;) |
Post by stan // Mar 15, 2006, 10:59am
stan
Total Posts: 1240
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with vray I hope so....they are still so sheepish on listing the features :confused: |
Post by tomasb // Mar 15, 2006, 12:53pm
tomasb
Total Posts: 261
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Widgets contain self- recovery mechanism. Delete Widgets incapsulator from LE root and exit tS. Run it again, widgets should be restored. |
Post by stan // Mar 15, 2006, 12:57pm
stan
Total Posts: 1240
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tomasb..delete the widget encapsulator why?? to reset the soft selection panel?:confused: |
Post by tomasb // Mar 15, 2006, 1:27pm
tomasb
Total Posts: 261
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Soft selection is a widget - it is an background widget tool.
If you inspect widgets encapsulator, you can find that most point edit tools have their widgets - and their panels is what you see (will see) when you rclick the icon. Therefore resetting all widgets will bring back default panels with default settings.
The soft selection gradient is just alpha channel image, alpha defines soft selection strength (0 = none,255=max). RGB is unused for selections. |
Post by stan // Mar 15, 2006, 1:49pm
stan
Total Posts: 1240
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yes tomasb..I realized they are linked to the widget, just didn't think to reset the panel that way..deleting the ctx and putting in my backup came to the same end..
on another note..I had been thinking about that concept.. it maybe a way to hide custom toolbars..if they are linked to the world nav widgets..all custom model toolbars with model world widget..and all player custom toolbars link to player world nav widget....to open like the edit toolbar ..then when changing from player to model my custom toolbars will hide when the world widget changes..but there is only access to player widgets..would using the frame windows of player or model work?
got any pointers on how one might set that up tomasb :D |
Post by tomasb // Mar 16, 2006, 12:18am
tomasb
Total Posts: 261
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.. deleting widgets was the fastest way in the case if you have some other things changed or have some settings you want to preserve.
toolbars can be activated/deactivated by activation of the widget (you can check point edit widget), but when you change layout these toolbars are removed (this feature to preserve it didn't get to 7.0 or 7.1, but will be available in 7.5).
widget does not know if there is any player view opened or not, so if you have activated toolbar thru widget and then turned player to modeler then the toolbar will stay. The possibility to add toolbar to window aspect is there (modeler toolbars), but i'm not sure if it is not done from the code or not. |
Post by stan // Mar 16, 2006, 5:04am
stan
Total Posts: 1240
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tomasb ..actually replacing [my overwritten version of] default.ctx with my backup copy of it, was easier and it preserved my custom widgets..:D
default.ctx is used to save current state..right
replacing the default.ctx is the ONLY way I know of to preserve everything..down to the last icon image change..:banana:
I created a clean setup..saved a new default.cix file and a backup copy..then replace it when things like that happen.. |
Post by tomasb // Mar 16, 2006, 6:08am
tomasb
Total Posts: 261
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7.1 will return to clamped gauss kernel when resetting bitmap connector. |
Post by stan // Mar 16, 2006, 6:24am
stan
Total Posts: 1240
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good to hear, thanks.. tomasb.. |
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