Thread

Customizing Layouts and Toolbars

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Customizing Layouts and Toolbars // Bugs

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Post by trueBlue // Feb 14, 2006, 11:45am

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Well I thought I would be brave and try and customize my layouts. Real simple just move toolbars around and nailing them down so that they do not move, hide other menus or icons. I would like all my customized layout to conform to 1024x768. What should take about 5 mins per layout is taking hours and I am becoming extremely frustrated. I am getting Errors and ts7 exits without warnings. I am following the instructions in the Artist's Guide. Here are the screenshots of the errors:

Post by Cayenne // Feb 14, 2006, 12:31pm

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I am sorry this is frustrating you , you are right this should be a simple procedure.


Do you know which layout you started off with and which toolbar you pinned or docked to produce this error or is it occuring with any tool bar you try to pin?


I would like to investigate this further

Post by stan // Feb 14, 2006, 12:38pm

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yes ..seen those too..I've crashed setting a nail on a toolbar, but if you are stubborn enough you will succeed..save the configuration as you build..close truespace and re-open often to ensure you save the configuration before an error occurs....my custom layout screwed up so many times since installing, I can rebuild it fast now...my latest build seems like a solid one...it was just missing a few nails.:D

Post by bill // Feb 14, 2006, 1:06pm

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Total Posts: 114
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As anybody who uses TS regularly will tell you...it's not "if" it will crash...it's "when". I have got into the habbit of saving after every 3 or 4 edits. It is the only way I can get through a project without having to repeatedly start all over again when it crashes. I like TS, if I didn't I wouldn't keep buying every new version that comes out, but it is the most unstable program I have ever used in my life, and I have used a lot of different programs over the past 20+ years. I really hope that the new architecture will take care of this once it is fully implemented.

Post by trueBlue // Feb 14, 2006, 1:23pm

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I am sorry this is frustrating you , you are right this should be a simple procedure.

Do you know which layout you started off with and which toolbar you pinned or docked to produce this error or is it occuring with any tool bar you try to pin?

I would like to investigate this further

Hello Paul:
I started with the Default layout. The Runtime error happens mostly when I try to nail down the Modeling toolbar. The exits without warning and the other error happens when I try to minimize any toolbar sometimes.

Post by smoothchat // Feb 14, 2006, 2:36pm

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Total Posts: 15
I completely agree with Bill's comments. Now is Caligari's chance to make TS new architecture "Rock Solid".


I am astounded that beta testing 7.1 is presented like a "lucky draw" competition. The more hands on testing, the better in my opinion.


I want to see TS stability a "selling point". A competitor can put the words 'this update has been thoroughly tested and is stable' on their website.


I want Caligari to be able to do the same.

Post by KeithC // Feb 14, 2006, 3:00pm

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Total Posts: 467
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Yes, I'm still working in 6.6; but the errors seem to get a bit aggrevating. I don't like interupting my 'flow' every few minutes (or mouse clicks) to save for fear of losing everything I have so far (not being able to undo the chamfer tool is driving me crazy as well). I really like working with TS when it's having a good day, but stability will override additional tools for me.


I hope it's as stable as touted, when the demo is made available (and it has a real undo function). You're a great bunch of people, but I have to be productive.


How about an automatic 'save' function?:)


-Keith

Post by Alien // Feb 14, 2006, 3:51pm

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(and it has a real undo function).

It does.... for stuff done in the player side or in the LE. The model side of things is virtually unchanged, apart from new button icons & some bug fixes [don't ask me which ones though].

Post by TomG // Feb 15, 2006, 6:47am

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Total Posts: 3397
Hi all,


No, this is not a "luck draw" for tS7.1 beta testing - we have a good solid core of testers who have been with us for a long time (some for years and years). They worked on tS7.0 and will be working on tS7.1.


We also have a group of selected animation users who did not test tS7.0, but are invited in for tS7.1.


However, we have decided that we will also allow a few people to win a chance to be on the team - ie, the beta team doesn't need them so much, as it is their opportunity to win a chance to be on their when they wouldn't otherwise have been selected.


There may be users out there who have not been in touch with us much, who don't submit their work to galleries, and who don't post on forums, so we won't know much about them! If one of those people turns out a really good 3D recording, then they prove their knowledge and skills, and basically earn themselves a place on the team.


This is NOT the beta selection process though, but an optional thing, mainly for the users themselves to get into the beta when they wouldn't normally. The beta team is otherwise already in place, and indeed already at work :)



EDIT- PS - it is not just a matter of "the more, the better" for beta testers either, otherwise all tS owners could be testers. It takes certain abilities, certain dedication, and a certain amount of free time to be an effective beta tester. A selection process is definitely in place, and definitely required :)


HTH!

Tom

Post by Steinie // Feb 15, 2006, 9:56am

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TomG

Is there an Error Log being generated?

Post by KeithC // Feb 15, 2006, 1:28pm

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Total Posts: 467
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Wait a minute. So the Undo function in the modeler is the same? That's not good. Is this going to get addressed?


-Keith

Post by Alien // Feb 15, 2006, 1:43pm

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Wait a minute. So the Undo function in the modeler is the same?
Yup. :(
That's not good.
True. No offence intended, but it's hardly recent news - it was publically mentioned last year some time, I think.
Is this going to get addressed?
In a word... no. The only reason the modeler is still there at all is because they haven't yet reproduced all the tools that exist in the modeler in the "player" side of things. When they have, modeler will most likely be removed.

Post by KeithC // Feb 15, 2006, 1:52pm

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Total Posts: 467
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OK, time to download the Lightwave demo again. I'll keep on with TS 6.6 for now. But the undo function problems have me cursing at the computer quite a bit.


-Keith

Post by hultek43 // Feb 15, 2006, 2:05pm

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Total Posts: 234
I look forward to the day I can get my hands on a copy to put it through it's paces. Each version has had some features that all the users haven't pushed to the limits...The new features being fine tuned appear to replace some of the older functions with greater power and flexibility. :cool:

Post by KeithC // Feb 15, 2006, 5:45pm

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Total Posts: 467
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So when all the tools are moved to the modeler, than the working undo function in the modeler, will be the programs only undo function (one that works like it was supposed to)?


I'm still not sure what the player does that the modeler doesn't, and vice-versa. It would be helpful to have a demo in the very near future.


-Keith

Post by Bobbins // Feb 15, 2006, 11:18pm

Bobbins
Total Posts: 506
Nope, all tools are being moved to the Player. The player has it's own seperate undo function to the one in the Modeller that everybody has been swearing at, saying is useless and generally hating for a good while now.

Post by Alien // Feb 16, 2006, 1:44am

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Total Posts: 1231
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So when all the tools are moved to the modeler, than the working undo function in the modeler, will be the programs only undo function (one that works like it was supposed to)?

Yup. :)

I'm still not sure what the player does that the modeler doesn't, and vice-versa. It would be helpful to have a demo in the very near future.

Ok, aside from the visual stuff [realtime display, etc] here's the situation at the moment [to the best of my knowledge]:


Player has new SDS [I think they've improved it somehow, haven't tried it myself] tools, soft selection, material pick tool [kinda like material editor, though not as sophisticated yet], simplify mesh, & simplify mesh and create normalmap. I think that's about it so far as I can tell. Maybe someone who's been using it longer can expand on these details.

Post by trueBlue // Feb 23, 2006, 10:25am

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Is it possible to save a customized layout from a Script?
Can you access Insert Layout from a Script?

Post by tscorpio // Feb 28, 2006, 3:21pm

tscorpio
Total Posts: 84
I too have been having a hard time customizing the toolbars and stuff.

Either it crashes and I loose my changes, or something will get out of wack and I have to revert to default.

It's not enough to make me loose interest, but I do hope this is on the list of things to fix for 7.1
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