Thread

CPU spike after unglue slected object

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CPU spike after unglue slected object // Bugs

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Post by seanr // Feb 13, 2006, 11:14am

seanr
Total Posts: 28
When I select a member of a set of glued objects and unglue it, it unglues immediately but then causes a CPU spike that lasts about two seconds. This is in TS7 in modeler with DX3D and OpenGL disabled (i.e. just wireframe mode). Any idea what's causing that? I'd like to find a way to eliminate that as it is really slowing me down some times. Workng with glued objects in general seems much slower than it used to, and these aren't even high-poly objects or anything.

Post by tomasb // Feb 13, 2006, 11:32am

tomasb
Total Posts: 261
This is caused by bridge. Some topology changes are threated only on general way - a whole mesh is synchronized with Player. Turning birdge off or not opening player windows should speed things up rapidly.
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