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Objects jumping around, material settings disappearing, etc.

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Objects jumping around, material settings disappearing, etc. // Bugs

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Post by seanr // Feb 13, 2006, 7:40am

seanr
Total Posts: 28
Once again, a thoroughly bug-ridden Caligari release. In the immortal words of one Howard Dean, "YEEEEEEEEEAAAARGHH!!!"

I just loaded a scene I had been working on yesterday to find half of it's materials reset. All the bump map setting disappear on one object and the material emission settings disapeared on another. Objects seem to jump around and switch unit scales at random. When I loaded the scene (a Star Trek bridge set) earlier all of the chairs jumped half way across the screen (as in they started in the correct place and then moved while I watched), rotated, and ended up grouped with another set of object even though I'd clicked nothing (I was watching waiting for it to load). WTF is that all about?

Post by stoker // Feb 13, 2006, 8:15am

stoker
Total Posts: 506
I have only seen this problem happen once and that is when I moved something in the model mode, switched to player and it was in an entirely different place with objects scattered everywhere.

Are you in player mode when this happens?

Post by seanr // Feb 13, 2006, 11:09am

seanr
Total Posts: 28
I never even use the player mode, just modeler.

Post by Bobbins // Feb 13, 2006, 11:11am

Bobbins
Total Posts: 506
This can happen if you swap between player and model modes without a correct understanding of the synchronisation between the two. Appendix A of the Artist's Guide is the best place to start learning.


I'm not discounting the fact you might have found a bug, but most problems like this are pilot error.

Post by seanr // Feb 13, 2006, 11:15am

seanr
Total Posts: 28
I just said I never do that. LOL

Post by spacekdet // Feb 13, 2006, 3:15pm

spacekdet
Total Posts: 1360
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While you're working you can hum along to THIS (http://homepage.mac.com/lileks/.Public/Yeagh.mp3)
You just had to mention Howard Dean, didn't you?

Post by TomG // Feb 13, 2006, 5:23pm

TomG
Total Posts: 3397
If you ever render using V-Ray, then you have invoked the Player though. If you have the LE open and use it, that too is can be a "player side" change.


For pure old-style tS work (which sounds like what you want to do here) you can set the Bridge to Off and use the Full aspect to get essentially just the Modeler. Best bet at this stage, again assuming you are wanting to work in the previous tS6.6 way for the most part, save to a tS6.6 scene library as you go.


Once you are done with the "traditional" stuff and may want to experiment and move over to some of the newer stuff, simply enable the Bridge again, probably set it to On is best. At this point, the scene will be moved over the Bridge to the Player side, which happens "all at once" rather than piece by piece as happens when the Bridge is on while you work. Sometimes the piece by piece approach gets in the way; sometimes it's vital. Depends on what you are doing :)


Anyway, switching the Bridge to On will then let you render using V-Ray, add tweaks in the LE, redo the scene for real-time, etc etc.


If you never want to render using V-Ray, or use the LE or the Player and its new tools, then you can simply go straight to rendering in the Modeler with HDRI etc.


Another alternative you could try is to set the Bridge to be always On which will give the most secure synchronisation between the two.


BTW I don't recommend saving a scene to a Player library if you have turned the Bridge off. Turning the Bridge off is useful, BUT you then are telling tS that you assume all responsibility for handling the checks that what you are saving is correct (saving to the new libraries with the Bridge off may in fact save the Player side only, which won't have been updated with your Modeler changes).


For a lot of old fashioned tS6.6 work as you mention you are doing, I suggest the Bridge to Off, Full Layout, save to tS6.6 libraries option. Where doing some work in both sides, then I suggest the Bridge to On approach - a little slower as the Bridge always keeps both Player and Modeler in step, but it is the most secure of all options (and the one you need to worry about the least).


HTH!

Tom

Post by Cayenne // Feb 14, 2006, 2:52am

Cayenne
Total Posts: 144
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Hi Seanr is this scenario repeatable if the scene is recreated and saved to the older libraries.


Is it possible to make the scn available for testing you can email me the scene privately if you wish (unless it is very very big).

If that is not possible could you recreate a simpler scene that displays this pecularity and post it here with a description of the steps taken to reproduce the problem.


Also which layout used , if the bridge was on or off etc, I would like to see if I can reproduce this myself.


thanks in advance for your help.

Post by daybe // Feb 14, 2006, 3:35am

daybe
Total Posts: 562
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Hey, Not sure if this helps or not but I have found similar types of things happen when saving objects to the library that are glued to other objects, so for instance I select an object that is glued to another object, and save it to the library, when I load the object back into the scene it's placement is different.

A workaround for me anyways is to remove the object from the group then save to the library. Another solution that works for me is to encapulate the objects instead of gluing them using the LE, this seems to work most of the time for me.

HTH

Post by seanr // Feb 14, 2006, 5:31am

seanr
Total Posts: 28
I've just been using File->Save->Scene or ctrl+s to save it. I'm not really using the libraries at all.

Post by daybe // Feb 14, 2006, 5:52am

daybe
Total Posts: 562
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Do you have another version of TS installed that you could load the file into and see if the same thing still happens? Or perhaps post the scene and perhaps we can have a look at it?.

Post by seanr // Feb 14, 2006, 7:59am

seanr
Total Posts: 28
I do, it never happened in any version other than 7. I've disabled Bridge and am testing it out now. So far it hasn't happened again, and things are a good bit faster (and I get mapped shadows back on spotlights - YAHOOO!!!!!!).

Post by seanr // Feb 14, 2006, 8:03am

seanr
Total Posts: 28
While you're working you can hum along to THIS (http://homepage.mac.com/lileks/.Public/Yeagh.mp3)

You just had to mention Howard Dean, didn't you?FWIW, I am a big time deaniac and, in a roundabout way, actually owe my current job to the Dean campaign (I create websites for Democratic candidates using CivicSpace (http://www.civicspacelabs.org) which, back in the day, used to be called DeanSpace, and an early site I did with it for a fellow Deaniac won an award which got me noticed by my current employer).

Post by daybe // Feb 14, 2006, 8:06am

daybe
Total Posts: 562
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Well, I am glad that this for the mean time will work for you. when you get a second maybe you could try and open the file up resave it with an older version and see when it's loaded into ts7 if it is corrected.
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