Thread

Trueparticles bug?

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Trueparticles bug? // Bugs

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Post by Asem // Feb 1, 2006, 11:26am

Asem
Total Posts: 255
I noticed using truesparticles that

1. Does not really work well with the physics engine ie. physics helper enabled

2. Disappears when I start the physics sim. after giving it physics properties withen the menu system.

3. Will freeze ts7 when I start the physics when I enable physics

on all 3 accounts I mean the helper enabled physics tab. the others work okay.

The only way I'm able to use trueparticles is by using the bouce and gravity settings other than that trueparticles does not work well(only under its physics properties when enabled)

If it is possible to make the particles themselves have the physics properties under LE it would prove usefull and probably solve the problem.

Unrelated, is it possible to script CreateDo for metaballs and nurbs?

Post by Bobbins // Feb 1, 2006, 12:12pm

Bobbins
Total Posts: 506
Is that the tS7 physics engine in the player or the tS6.x physics engine in the modeller? Also, was the bridge enabled, set to auto or off?

Post by Asem // Feb 1, 2006, 2:39pm

Asem
Total Posts: 255
That would be the physics engine in ts6.x since trueparticles does not work on the player side(sees it as a regular object) and the bridge is on auto.
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