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New Import/Export
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
New Import/Export // Feature suggestions
Post by Ospreyluvr // Dec 15, 2008, 9:13pm
Ospreyluvr
Total Posts: 112
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I think that there should be more import/export features in TS. |
Post by randomosity // Dec 16, 2008, 10:14am
randomosity
Total Posts: 7
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Yeah i agree, like a greater range of files from different animation programs. |
Post by Ospreyluvr // Dec 16, 2008, 12:46pm
Ospreyluvr
Total Posts: 112
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Yeah. That is exactly what I am talking about! Something where we can make it a lot easier for us to import models and export them for others. |
Post by TomG // Dec 16, 2008, 1:03pm
TomG
Total Posts: 3397
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There are quite a few options already in there - we have .X and .OBJ as the two most common and useful, with .BVH for importing skeletal animations from things such as DAZ or Poser (OBJ works well there for importing the geometry).
Any specific formats you would want? Or specific software? People can often give an existing workflow on how to do it, if we know what you want to import from or export to :)
HTH!
Tom |
Post by nigec // Dec 16, 2008, 2:01pm
nigec
Total Posts: 314
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Exporting 3DS with a camera and lights would be really cool also better X export.. the 7.6 ones is better but sometimes you don't get textures
I better explain the the 3DS camera, lights..
2.5D games use hidden geometry for walk areas, waypoints and blockers, they need the camera for the view angle and also the light sourse for the 3D character.. which is X format
3DStudio Max can do it, also Blender, but I don't have, can't afford, not interested in either
Wintermute uses this way to create 2.5D
TRI and ANI export for animated meshes would be nice, Awakening is something i use for games, TS's X format will work but no textures and they don't map correctly
I'm sure the author of Awakening would be willing to help
In general there just seems there is no standard format, OBJ, X. 3DS will work in one game engine but not another, its not just TS it seems to go right across the board,
weird but true Sketchup seems to work in most things lol |
Post by Ospreyluvr // Dec 16, 2008, 6:41pm
Ospreyluvr
Total Posts: 112
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Actually, Blender is capable of exporting and importing TONS of different formats. That was the only upside to blender over TS. But, now, I am not going back to blender!:banana: |
Post by frootee // Dec 16, 2008, 7:26pm
frootee
Total Posts: 2667
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yes Osprey. Blender has lots of import/export options; *Currently* a benefit over trueSpace.
But there are some folks who are in the process of changing that.
Stay tuned. |
Post by nigec // Dec 17, 2008, 5:51am
nigec
Total Posts: 314
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Actually, Blender is capable of exporting and importing TONS of different formats. That was the only upside to blender over TS. But, now, I am not going back to blender!:banana:
Blender is an awesome program, but I'm kind of set in my ways and just don't have the time to try and wade through all the tutorials for Blender just to do a job i could rattle off in minutes in TS |
Post by Ospreyluvr // Dec 18, 2008, 11:27am
Ospreyluvr
Total Posts: 112
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I fully agree. I had learned blender, then discovered truespace, and it is so much easier, i just forgot about blender. I also look forward to something new? ;) |
Post by sceyefeye // Jan 26, 2009, 9:27pm
sceyefeye
Total Posts: 1
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Hi there, total noob here. I have a lot of experience with Autocad and Sketchup which I have been using for architecture work.
I would love to be able to import DWG files into True Space as the animation walk though and such in True Space kicks arse on Sketchup and Autocad and well without being able to bring my CAD drawings into True Space is what is stopping me from leaving Sketchup behind.
Yes I know there is a mythical conversion pack that was available for TS 6 but cannot find it anywhere and well there appears to be nothing for TS 7 which really sucks! |
Post by nowherebrain // Feb 21, 2009, 5:31am
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Total Posts: 1062
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There are quite a few options already in there - we have .X and .OBJ as the two most common and useful, with .BVH for importing skeletal animations from things such as DAZ or Poser (OBJ works well there for importing the geometry).
Any specific formats you would want? Or specific software? People can often give an existing workflow on how to do it, if we know what you want to import from or export to :)
HTH!
Tom
not in tS 7(if you bring up the bridge I will shoot somebody). |
Post by Steinie // Feb 21, 2009, 9:26am
Steinie
Total Posts: 3667
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Yes this tS program works like the early day telephone. You talk into a bean can and the vibrations are sent through a string to another bean can which converts the waves to....beans?:D |
Post by transient // Feb 21, 2009, 2:36pm
transient
Total Posts: 977
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not in tS 7(if you bring up the bridge I will shoot somebody).
Only obj isn't supported by workspace. I'm not really sure why opening a new modeler window and alt-clicking the luuv button would cause so much angst. This workflow is bliss compared to anything blender dishes out. |
Post by frootee // Feb 21, 2009, 4:38pm
frootee
Total Posts: 2667
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Only obj isn't supported by workspace. I'm not really sure why opening a new modeler window and alt-clicking the luuv button would cause so much angst. This workflow is bliss compared to anything blender dishes out.
<COUGH> it will <COUGH> |
Post by nowherebrain // Feb 22, 2009, 6:39am
nowherebrain
Total Posts: 1062
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Sorry, I have to say it. If you actually sit down and give blender the chance you gave tS, then it is about 400% faster at everything. Possibly 200% more powerfull...blender blah blah blah.....
Out of the box, the native tS 7.x environment has zero .x and .obj support. |
Post by RAYMAN // Feb 22, 2009, 9:41am
RAYMAN
Total Posts: 1496
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Only obj isn't supported by workspace. I'm not really sure why opening a new modeler window and alt-clicking the luuv button would cause so much angst. This workflow is bliss compared to anything blender dishes out.
Transient because the angst rises with the size of the object and
the progress bar...... You cant come in with big loads ....
Jack said he was working on a good obj and Collada importer and i sent
him some (realy big)files a few months ago but its not finished yet !
Nowadays one should be able to come into workspace with 2 million polys
thats what i would want to see because workspace can handle much more !
Peter |
Post by TomG // Feb 23, 2009, 3:53am
TomG
Total Posts: 3397
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I load and work with OBJs all the time. The only issues I run into are ones that are standard for moving between 3D apps, and not unique to tS (or tS7), to do with n-gons, holes, single sided faces and normals, etc.
Workspace has X format export too without any switch to the Model side.
HTH!
Tom |
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