DOF postprocess

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DOF postprocess // Feature suggestions

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Post by transient // Oct 18, 2008, 9:05pm

Total Posts: 977
Workspace currently has bloom, I was wondering whether there were any plans for a DOF post-processing as well? It would greatly add to the realism of some scenes imo.

I guess a second question is if this would be possible through the sdk, or by using dxshaders (maybe a blur object shader of some kind)?

Also real-time fog would be nice as well.:)

Post by robert // Oct 19, 2008, 11:41am

Total Posts: 609
There was something about real time fog. A shader that you apply to your objects and one to a background object. I have the link somewhere. Ah here it is I don't like how the search function eliminates all 3-letter words.:(

Post by transient // Oct 19, 2008, 3:24pm

Total Posts: 977
I forgot about that, I'll check it out, thanks.:) is a privately held community resource website dedicated to Active Worlds.
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