Morphing Man...

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Morphing Man... // Work in Progress

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Post by Humdinger // Aug 6, 2008, 2:11pm

Humdinger
Total Posts: 319
pic
Nothing spectacular, taking this a bit at a time.


More stuff on this next week I hope.


More so tesing of the features, but seeing great potential.


As one that has been asking for this type of feature in TS for some years now, it is nice to explore the possibilities.


Morphs on face as well as some silly muscle flexing on body.


Real-time view render.


Mesh is only 1100 triangles, so only so much geometry to morph.

Post by Humdinger // Aug 6, 2008, 3:02pm

Humdinger
Total Posts: 319
pic
Interesting, I did not read that we are able to animate a character using all the new Workspace IK tools but still return to Model side and Render using Lightworks !!!


Is this an 'easter egg' or something ?




This model's texturing and bump mapping were done back in the day using Lightworks as the render engine so nice to see the animation and what I am use to seeing on the render.


Looks like the SDS swtich the the Model Side SDS...regardless...I dig it !


Though I am sure there is some limit to what objects/animation from the WorkSpace port over.


Bridge set to On with Full Merge.


Again..is this mentioned in the manual ? I did only skim through that section knowing I did not have Vray.

Post by mrbones // Aug 6, 2008, 4:14pm

mrbones
Total Posts: 1280
pic
Hi Vinny,

Try opening the kfe in modelside, go to frame one, select the object, see if the attributes of the model side object show up in Workspace by right clicking on the record button in Workspace AE.

If they are there you can activate them, then goto various keyframes and record from the model to the workspace, by creating new morphs.

I had to do this with the spider animation.

Interesting, I did not read that we are able to animate a character using all the new Workspace IK tools but still return to Model side and Render using Lightworks !!!

Is this an 'easter egg' or something ?



This model's texturing and bump mapping were done back in the day using Lightworks as the render engine so nice to see the animation and what I am use to seeing on the render.

Looks like the SDS swtich the the Model Side SDS...regardless...I dig it !

Though I am sure there is some limit to what objects/animation from the WorkSpace port over.

Bridge set to On with Full Merge.

Again..is this mentioned in the manual ? I did only skim through that section knowing I did not have Vray.

Post by Humdinger // Aug 7, 2008, 2:38am

Humdinger
Total Posts: 319
pic
:)


I like multi-layered materials.
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