A Man's Home is his ...yada yada

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A Man's Home is his ...yada yada // Work in Progress

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Post by jamesmc // Aug 4, 2008, 4:28am

jamesmc
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Your basic Home Depot particle board castle construction kit. :cool:

Post by jamesmc // Aug 4, 2008, 7:35am

jamesmc
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Some texture and some turret towers. Why do I feel like adding a fresh pot of boiling oil? :D

Post by kena // Aug 4, 2008, 7:47am

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looking better, but I would decrease the bump a bit.

Post by jamesmc // Aug 4, 2008, 7:48am

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looking better, but I would decrease the bump a bit.

It's already -0.07. :D

Post by kena // Aug 4, 2008, 8:54am

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yah... negative bumps will do that. try using 0.01 and seeing how that looks.
Most of my bumps actually end up being 0.02, but I like to check out 0.01 because a few of them look better that way.

Post by jamesmc // Aug 4, 2008, 10:27am

jamesmc
Total Posts: 2566
Lowered the bump, made some additions (bridge, tree)...thinking about landscape...wanting a snack...

Post by kena // Aug 4, 2008, 11:53am

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looking much better. the texture is still a bit grainy... did you make it yourself? If so, you may want to apply alpha-mask smoothing.

Post by 3dfrog // Aug 5, 2008, 6:03am

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coming along nicely james

Post by Breech Block // Aug 5, 2008, 6:33am

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Looking good James. Really love the tree.

Post by jamesmc // Aug 6, 2008, 6:22pm

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Some minor additions.

Post by kena // Aug 6, 2008, 6:40pm

kena
Total Posts: 2321
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I see you changed gthe bump on the stones again - much better!!! the other stone texture looks a bit... furry. still too much graininess to it. Other than that, you ahve a good composition going on here.

Post by jamesmc // Aug 7, 2008, 4:27am

jamesmc
Total Posts: 2566
Added some "domestic animal" fencing to the castle estate. :D

Post by Spitfire // Aug 11, 2008, 3:33pm

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Great job. Now all you need is some cows. It will be interesting to see what you do with all that space there.:)

Post by kena // Aug 12, 2008, 6:37am

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If this is for the Monthly modeling challange - could you post a link to this WIP in the

August 2008 MMC Challenge (http://forums1.caligari.com/truespace/showthread.php?t=6059&page=2) Thread?


Thanks! I want you to get a chance to get voted on!!

Post by jamesmc // Aug 14, 2008, 2:06am

jamesmc
Total Posts: 2566
Added a path and some trees. Slowly working on it. Needs flowers and garden stuff. :)

Post by theuns // Aug 14, 2008, 2:24am

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Total Posts: 519
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nice james... did you do the trees urself in ts or generated/imported them?

Post by jamesmc // Aug 14, 2008, 2:41am

jamesmc
Total Posts: 2566
nice james... did you do the trees urself in ts or generated/imported them?

Home made trees. The trunk is just primitives, the leaves are alpha maps, diffuse images on planes.

Post by jamesmc // Aug 14, 2008, 6:08am

jamesmc
Total Posts: 2566
Filled out the other trees, extended the path, added a sky, threw in a couple of ox carts. :)

trees need more work, need to rotate the planes. Too bad there is no billboard feature in tS. :(

Post by Nez // Aug 14, 2008, 6:28am

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Don't know about a billboard feature, but could you glue all the planes and tehn attach them to a null that you place over or near the camera. You'd need to ensure the group axis was at the tree, but then you could move (rotate) the null about like a handle, following the camera for whatever view you were using, rotating the plans as you go?

Might work....

Or set each plane to 'look at' the camera? Might have to adjust plane axes first to ensure it didn't cause unwanted rotation in a different axis...

Post by jamesmc // Aug 14, 2008, 6:31am

jamesmc
Total Posts: 2566
Don't know about a billboard feature, but could you glue all the planes and tehn attach them to a null that you place over or near the camera. You'd need to ensure the group axis was at the tree, but then you could move (rotate) the null about like a handle, following the camera for whatever view you were using, rotating the plans as you go?
Might work....
Or set each plane to 'look at' the camera? Might have to adjust plane axes first to ensure it didn't cause unwanted rotation in a different axis...

Hmmm,

If I make one plane like that and copy it, will it retain the 'look at camera' attributes on the copies?

Post by jamesmc // Aug 14, 2008, 8:22am

jamesmc
Total Posts: 2566
Added some flowers. :)
Quitting for today, need to contemplate the essence (cough) of the scene.

Post by Steinie // Aug 14, 2008, 8:34am

Steinie
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The infamous "Chain Mail Armor" foot path!
Clever.

Post by jamesmc // Aug 14, 2008, 8:38am

jamesmc
Total Posts: 2566
The infamous "Chain Mail Armor" foot path!
Clever.

They were fresh out of chastity leather at the texture shop. So, ya go with what ya got. :D

Post by jamesmc // Aug 14, 2008, 10:44pm

jamesmc
Total Posts: 2566
Added some stone texture to the path instead of chain mail, so Steinie won't get armor rash. :D

Post by jamesmc // Aug 15, 2008, 1:31am

jamesmc
Total Posts: 2566
Added a knight to guard the entrance to the Quartermaster's Keep. :D

Post by kena // Aug 15, 2008, 4:48am

kena
Total Posts: 2321
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It's a bit dark. most likely those people with older monitors will not be able to see anything.... Maybe add an ambient light, or move your sun to the left/right?

Post by jamesmc // Aug 15, 2008, 5:29am

jamesmc
Total Posts: 2566
It's a bit dark. most likely those people with older monitors will not be able to see anything.... Maybe add an ambient light, or move your sun to the left/right?


Well, it's not a final render and I usually don't play with lights and other stuff until the end. :D

Post by kena // Aug 15, 2008, 1:08pm

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Total Posts: 2321
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ah, good. because from my work PC, it looks like a dark blue sky - a big black block and a glowing michilin man! hehehe

Post by Breech Block // Aug 16, 2008, 11:45am

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Looking good James, looking real good.

Post by W!ZARD // Aug 17, 2008, 2:08am

W!ZARD
Total Posts: 2603
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Your Yada Yada's coming along nicely James. I like the vegetation - looks good against the stone walls.
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