VRay Material Editor

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VRay Material Editor // Feature suggestions

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Post by Wigand // May 22, 2007, 5:08am

Wigand
Total Posts: 462
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1. The Icons should show their status.

Activated

Moseover

Disabled etc.


2. The icons should show tooltips.

Post by Jack Edwards // May 23, 2007, 1:25pm

Jack Edwards
Total Posts: 4062
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Agree 100%.


-Jack.

Post by nowherebrain // May 23, 2007, 1:38pm

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I don't understand? What icons in the mat editor?

Post by Wigand // May 23, 2007, 5:17pm

Wigand
Total Posts: 462
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I don't understand? What icons in the mat editor?


Every icon!

For example: Paint over existing material. Click it, but you don't see that

you activated it.


(I think it is a bug. But for me bugs are crashs and wrong functions)

Post by Jack Edwards // May 23, 2007, 6:16pm

Jack Edwards
Total Posts: 4062
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Not a bug. Just the way it's currently implemented. It works, but doesn't give enough feedback to the user.


I very much would much prefer toggle buttons to static bitmaps.


-Jack.

Post by jayr // May 24, 2007, 6:13am

jayr
Total Posts: 1074
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yeaH i noticed this the other day too, for a second i thought they were just for show, would definatly prefer some kind of reaction from the button, at least just to stop you pressing it while the computer does what you want

Post by trueBlue // May 24, 2007, 6:21am

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Total Posts: 1761
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Well the mouse icon shows which tool is active and right click in D3D View deactivates said tool.

Post by e-graffiti // May 24, 2007, 10:03am

e-graffiti
Total Posts: 171
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Well the mouse icon shows which tool is active and right click in D3D View deactivates said tool.


trueBlue if you have the VRay material editor open in the Panel tab there is no feedback via mouse over or even when you click an icon such as "paint object". Now you do get this feedback with the toolbar icons in the bottom left but not the in the panel tab. That needs to be addressed. Also I find that when I select the ME inspect tool in the toolbar it becomes hard to get rid of it when I select other icons, even the "object" arrow icon.

A feature I would like to see that the material editor has on the model side is the ability to "reset all" the materials back to the defaults which i cant seem to do now so it is a pain to go through each shader to get back to a default state.

On a positive note I do like "seeing" the transparency shader with the other shaders and not a small icon on the color shader.

Post by trueBlue // May 24, 2007, 10:20am

trueBlue
Total Posts: 1761
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I know what you are saying.
But this is how it works for me on my rig using Vista Premium 32 bit.
I can select the tools in the Material Editor "Workspace" and my mouse icon changes to give me a visual clue that the tool is in use just like the toolbars do. If I right click in D3D View then the mouse icon changes back to the pointer and deactivates that tool. If I right click any of the tools in the Material Editor and select Reset, well it resets to default settings.

Post by nowherebrain // May 24, 2007, 12:53pm

nowherebrain
Total Posts: 1062
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Got it. Yes, they need mouse over, and mouse click icons.

Post by stan // May 24, 2007, 3:55pm

stan
Total Posts: 1240
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the toolbars work poorly three copies of an icon when its selected :confused:
sometimes it pops open ok, then other times it won't stay open as you move the mouse up to choose :(
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