Meshmodifiers and LE

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Meshmodifiers and LE // Feature suggestions

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Post by GraySho // Nov 10, 2006, 8:34am

GraySho
Total Posts: 695
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I just had an idea to push the functionality of LE a bit further. I'm thinking of mesh modifiers that can be animated. Let's say I have a tree, and I want it to wave in the wind. I add a bend modifier to the tree, link a timer and sine function to the modifier and done. The modifier has to have a "root" (nail?) that stays in place, to get it to work of course. This could be the object axis.


Other modifiers could be:

ripple, wave, twist, noise, skew, smooth, etc.

Post by nowherebrain // Nov 17, 2006, 11:25pm

nowherebrain
Total Posts: 1062
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I would also like to alter-upgrade the LE....this would be especially usefull for interactive stuff(maybe GS) I may have already said it, but...


1)simpler(less cryptic to non coders)

2) branching.....if-else

3) basic testing and-or-not(expressions <>= != <= etc...)

4) i just want it simpler....

5) a new car....

6)a pony..
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