Sticky Keys

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Sticky Keys // Feature suggestions

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Post by chrono // Aug 29, 2006, 11:25am

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Sticky Keys should be implemented rather then new tools/icons be developed needlessly. Because if they WERE placed into TS ALL tools would benefit and not just a single one or specific set.

Post by splinters // Aug 29, 2006, 1:18pm

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Sticky Keys should be implemented rather then new tools/icons be developed needlessly. Because if they WERE placed into TS ALL tools would benefit and not just a single one or specific set.


chrono, what does this mean?

How will a sticky key replace new features (tools)?

Post by chrono // Aug 29, 2006, 2:35pm

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The work on the new "Dyna-Sweep" tool for example(given the information that Roman supplied) could've been easly avoided by implementing a single new program wide option that repeats the same funtionality to all tooling. Voiding unneeded programing, wasteful icons, and program interference between the user and the object.


You'll understand this once you learn more about Hexagon...

Post by TomG // Aug 29, 2006, 3:29pm

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Umm the new dynasweep has new functionality in it... nothing to do with icons and interfaces, but new functionality. The demo video just shows the easy way of accessing it (click and drag) but that isn't what the new tool is about.


So, what are sticky keys, I still don't get what they are or how they help. They sound like an interface thing though from how you discuss it, and there is more to the new tool than interface - it's a new tool :) Not just a new icon or method of accessing an old tool.


HTH,

Tom


PS - and the time spent on the tool has gone into the tool, not into the interface aspect, so not sure that "unneeded programming, wasteful icons" etc would have been saved here. Though would need to hear what "sticky keys" are :)

Post by chrono // Aug 30, 2006, 7:53am

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Sorry I keep forgetting that people often don't know much about other 3D programs tooling. Maybe Caligari should pull a MUDBOX for their next BETA, using industrial leading artists for testers would give you alot of diverse feedback on what artists want.


STICKY KEYS:

When you hold down a keyboard key for 2-3 seconds it becomes 'stuck' in the 'ON' condition(not being repeating turned on-off like 6.6's sweep tool for example) within the program allowing the user to continue to use that tool, or in some cases several tools, several more times without having to go back to the tool icon/shortcut to re-activate that tool again. All while being able to select/de-select objects/faces/edges/vertexs. And the gets turned 'OFF' when the key is released.


It increases work speed & reduces the amount of mouse clicks and thus starts to allow the user to bypass the interface to work directly with the model. I think this request has been around since v4.3 though.


I hope that's clearer, TomG.

Post by splinters // Aug 30, 2006, 8:44am

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Nice to see such a patronising tone in your first line Chrono and a great explanation of what I already presumed 'sticky keys' were.


Now perhaps you can tell us all how a feature that has irritated me in windows for years will replace the need to develop new tools for tS (oh, and the obligatory icon to match it).


Isn't this like saying-we need an automatic gear box in the car so you don't have to manually change gear...what?, an engine?, seats?....no forget those, let's work on this automatic gear thing...it's great...this flash car I drive has got one. Sorry, I just realised you drive a Caligari and have never tried driving anything else...let me explain how this works for you.


Maybe, I am just naive, I've never used any other software but trueSpace...:rolleyes:

Post by Steinie // Aug 30, 2006, 9:08am

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Chrono,

Your words of wisdom would be believable if you weren't so condescending, you didn't claim you are 89 years old on other forums, you give out the same song and dance on all the forums, etc. I haven't figured out your motive yet but if your here for the benefit of Truespace then start acting like it. Treating others like you know it all just shows your an ass. Is this intentional?

You seem like a very bright individual but your type has been here before. Mudbox looks like a great product, so does Silo 2, and so does TS7.5. There will be great things we can use in each of them.

If you want to change the world pick a better topic.

Post by Chester Desmond // Aug 30, 2006, 10:01am

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Total Posts: 323
Not sure how this differs from hot-keying the sweep tool. As it stands now I can select a face, sweep it (and rotate,scale or move) as many times as I like with the sweep hotkey and (if I choose to lose the ability to access each swept 'floor') then select a different face. The sweep tool isn't on or off it just works when you press the icon\hotkey.
Are you attempting to describe the behaviour that Hexagon uses when extruding, where the new face is sort of interactive and freely moveable until clicked to set the location?

Post by TomG // Aug 30, 2006, 10:13am

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Total Posts: 3397
I think the explanation makes it a little clearer - it is true that I have no time to explore other programs, in fact I don't have time to explore tS as much as I did back when I used to "play" with 3D as a hobby :) Too much work to be done :)


Hmm it could well be possible to do that through the ability to create tS interface elements, so maybe you don't need to wait for the developers :)


It sounds like my current workflow of "press hotkey to select faces, select a face, press hotkey to sweep the face, press hotkey to select faces, select a face, press hotkey to sweep the face" changes to "press hotkey to select faces, select a face, press hotkey to sweep the face, select a face, press hotkey to sweep the face"


In other words, face select is "always on" and the need to switch into a "face select tool" is removed. That could be an interesting small streamlining of the interface - maybe someone with scripting / LE / widget experience can comment on how possible it is to do that already :)


HTH!

Tom

Post by Zeipher // Aug 30, 2006, 10:51am

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Damn it Splinters! Hurry up and learn Hexagon! You've had it long enough haven't you? Haven't you? You should be an expert by now, knowing its ins and outs! Splinters, I'm disappointed in you. Hold on a minute... I seem to remember sarcasm or jokes not working before... maybe I'd better be careful.


Sticky Keys sucks. Wow, that was much easier. I find that if I hold down the shift key for 5 seconds it thinks I want capital letters all the time. Personally I like the added control of trueSpace only doing what I want it to do, rather than accidently extruding 20 times instead of once. Maybe I'm getting this all wrong, but then again, I'm not an industry leading artist... I've just been using trueSpace for 7 years, more or less every day. We don't get paid for testing, and I don't think it's a good idea to hire people (sorry, leading artists) to say "Sticky Keys, please!"... unless of course you want Caligari to forward the added cost on to us? Personally I like the idea of the good trueSpace users (Apart from Splinters of course. GET BACK TO THAT HEXAGON!!!) being the testers. From the people, for the people.



Andy.


p.s. Steinie, you always make me giggle! Funny guy :D

Post by splinters // Aug 30, 2006, 12:20pm

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Now why have I been brought into this Hexagon debate? Jeez, I only bought it because it was $1.99!


Ironically, one of the reasons I do not like Hexagon (or rather struggling to get to grips with it) is the way I seem to have little control over the sweeps?extrudes they just keep on coming and the way each successive face seem to randomly switch between rotate and scale is infuriating (until I learn it).

Now, I may be doing something wrong but this merely proves the point that one person's 'sticky key' heaven is another persons 'sticky key' hell.

Post by splinters // Aug 30, 2006, 12:26pm

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Personally I like the idea of the good trueSpace users (Apart from Splinters of course. GET BACK TO THAT HEXAGON!!!) being the testers.


Aaw, and there was me thinking I was a good (and loyal) trueSpace user. Oh well, time to reassess my contribution...sniff, sniff. I may be in isolation for some time while I find my true calling-you may have to wait for your new icons...:rolleyes:

Post by Zeipher // Aug 30, 2006, 12:40pm

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Total Posts: 224
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Aaw, and there was me thinking I was a good (and loyal) trueSpace user. Oh well, time to reassess my contribution...sniff, sniff. I may be in isolation for some time while I find my true calling-you may have to wait for your new icons...:rolleyes:


Now look what you've gone and made me do Chrono! I made Splinters cry! I'm sorry man! I take it all back... you're the bestest, most loyalest man called Splinters on this forum. *Gotta keep in his good books... he's meeting Patrick Stuart and getting his ring kissed... OHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!* :D

Post by Zeipher // Aug 30, 2006, 1:42pm

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Well isn't that strange... I update my profile and I'm no longer a Beta-Tester :( Sorry! I didn't know it changes it!!! :( Also, it's telling me I have 11 points of reputation... which I don't understand... and also, what's with the little green or red dots to the right side of peoples posts? All confused.

Post by Chester Desmond // Aug 30, 2006, 5:20pm

Chester Desmond
Total Posts: 323
splinters, there is a way to constrain the sweeps in hex..try the spacebar maybe (cant check now)

Post by splinters // Aug 30, 2006, 9:55pm

splinters
Total Posts: 4148
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Cheers Chester, I was not suggesting that Hexagon is at fault here but rather my limited knowledge of working on it. Maybe it is more intuitive in the long run but for now I am not familiar with the workflow. I really should try the manual sometime...:rolleyes:

Post by Alien // Aug 31, 2006, 6:01pm

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Well isn't that strange... I update my profile and I'm no longer a Beta-Tester :( Sorry! I didn't know it changes it!!! :(

I have to admit, that's the 1st time I've seen/heard of someone updating their profile to cause the loss of a custom title.


Also, it's telling me I have 11 points of reputation... which I don't understand... and also, what's with the little green or red dots to the right side of peoples posts? All confused.

You can read up on reputation here (http://www.vbulletin.com/docs/html/main/main/reputation). The red & green dots are a visual indication of someone's reputation. As for your points, I think everyone starts with 10. The fact that you have more than 10 indicates that someone has "repped" you. [positively, as opposed to negatively] To rep someone for a specific post, click the http://forums1.caligari.com/truespace/images/buttons/reputation.gif icon in the header of their post.

Post by parva // Aug 31, 2006, 9:59pm

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I have to admit, that's the 1st time I've seen/heard of someone updating their profile to cause the loss of a custom title.

but the same happend to me too.
I'm no longer stated as "Beta Tester"
I'm rejected to Senior Member :D

regarding sticky keys, I agree with chrono thats a nice addition. Must admit that I never heard before silo2 bring them in but after some playing around with it it makes hugh fun to work with. On the other hand no one is pushed to use them. The old way still works.

Post by Alien // Sep 1, 2006, 1:43am

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but the same happend to me too.

I'm no longer stated as "Beta Tester"

I'm rejected to Senior Member :D

Well, I did wonder why someone with a black-belt in V-Ray-Fu wasn't marked as a beta-tester. :D

Post by splinters // Sep 1, 2006, 2:32am

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Calm down y'all...same thing happened to me last week-something to do with passing a certain number of posts (ooooh, painful!).

Quick mail to Norm can reset it or 'apparently' you can change it in your profile....:D


I tried for Mega-Beta-Tester for that Transformers stylee but Norm was having none of it...

Post by Alien // Sep 1, 2006, 2:39am

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Quick mail to Norm can reset it or 'apparently' you can change it in your profile....:D

I had a feeling that ability might become enabled once 1000 posts was achieved.


I tried for Mega-Beta-Tester for that Transformers stylee but Norm was having none of it...

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