Suggestion

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Suggestion // Feature suggestions

1  |  

Post by Wigand // May 26, 2006, 8:05am

Wigand
Total Posts: 462
pic
Perhaps I repeat some well-known things...



1. In TS, it should be possible to work exact:


If I have more than 2 objects, there should be a function to set the middle object right in the middle of the others.


It should be possible to let selected object have the same distance to one another along the axis.


There should be some different options to spin selected objects:


Together they should turn around their collective center.

Together they should turn around their single center.


It is very difficult to turn an object with numbers in the object dialog:


My suggestion: A special mode, where we could have a new object-axis.

This axis should be free adjustable. Then the object should be turnabled around that axis.

This axis should be able to couple to other objects too.


2. We should be able to build an object from points up to faces, up to objects.


3. Layers should have the possibility of intersection. Ok, for programmers that could be complicated. ;-)


4. VRay needs a shadow catcher shader.


5. Because there are so many TS-musicians :-), we need a MIDI-Interface for TrueSpace.


6. For animation: We need markers. Please look at WaveLab from Steinberg and their potentials.


For me this was very difficult to write in english.

Please let me know if you don't understand something.

Post by GraySho // May 26, 2006, 8:49am

GraySho
Total Posts: 695
pic
Perhaps I repeat some well-known things...



1. In TS, it should be possible to work exact:




I think you mean with more precision ;)




Together they should turn around their collective center.

Together they should turn around their single center.




If you select more than one object (CTRL+Click), the selection is rotated around the axis of the object you selected first. Same is valid for glued objects. The Axis for the group is taken from the object you selected first. Anyway, you can move the axis of a glued object like you would for a single object. Also, the "move axis to center" tool might be handy.


It is very important to understand that trueSpace always rotates around the object axis, not the object center (unless the axis is in the center). This knowledge can be very usefull for modeling purposes.


Anyway, the helpers you suggested could be really useful. More precision in general would be most welcome. The array tool is one example. The big widget handles make it almost impossible (if not impossible) to adjust the array to line up to the construction plane without any inclination. A text input for rotation would be very helpful.

Post by stan // May 26, 2006, 9:10am

stan
Total Posts: 1240
pic
GraySho..the best way to use the array tool is with "toggle grid mode" on..right click grid, set values..best with a value like 10 or more..want them at 30 deg. set value to 30 ..then it snaps into position..

then you can use object replace to put a different object centered in a three object array with ease..

Post by Wigand // May 26, 2006, 9:13am

Wigand
Total Posts: 462
pic
I think you mean with more precision ;) .


Yes, this it what I mean ;)


If you select more than one object (CTRL+Click), the selection is rotated around the axis of the object you selected first. Same is valid for glued objects. The Axis for the group is taken from the object you selected first. Anyway, you can move the axis of a glued object like you would for a single object. Also, the "move axis to center" tool might be handy..


Look at the wheels of a car. They turn in the same direction, but not around the same center. I want a function to rotate objects like the wheels.

Post by GraySho // May 26, 2006, 11:07am

GraySho
Total Posts: 695
pic
Look at the wheels of a car. They turn in the same direction, but not around the same center. I want a function to rotate objects like the wheels.


If I get this right, you want some kind of constraint, so all objects in a hirarchie spin around it's own axis instead of the group axis. This could be a right-click option for the object rotation tool (Rotate group/subobjects).


This would result in some interesting animation possibilities. You could animate an array of objects (let's say spinning diamonds) with a few mouseclicks.

Post by Wigand // May 27, 2006, 1:46am

Wigand
Total Posts: 462
pic
I think I give some examples


The pictures should show what I want.

The first picture shows the align function it's a standard of many grafical programms (Left, center, right-alignment etc).

The second picture shows the standard behaviour of TrueSpace.

The third is the new function I want. (Imagine some waltzing people. )

Post by stan // May 27, 2006, 5:22am

stan
Total Posts: 1240
pic
Wigand..The third is the new function I want. (Imagine some waltzing people. )

that can be done easily in the link editor..:)

Post by Wigand // May 27, 2006, 5:58am

Wigand
Total Posts: 462
pic
Thank you.


Fine, I need more time, to learn all these things of the LE. ;)

Post by stan // May 27, 2006, 6:03am

stan
Total Posts: 1240
pic
Wigand..here is a quick example of some spinning objects..:) import the scene..open the LE..press start..

Post by Wigand // May 27, 2006, 7:39am

Wigand
Total Posts: 462
pic
Thank you Stan


I understand what you have done. It's nice, I can see 8 cylinders spinning around. :)

But I have to say, it is not exactly what I want. I am looking for a function for

building scenes. If you have to adjust some objects in a scene, I think you would not use the LE. You put the objects in the scene and then use the

rotating icon to adjust them, don't you? And then if you have many objects and want them to look in an other direction, it would be easier to select them together and then.. Then you need my desired function. Otherwise you

have to adjust each object separately.

Post by stan // May 27, 2006, 10:27am

stan
Total Posts: 1240
pic
If you have to adjust some objects in a scene, I think you would not use the LE. You put the objects in the scene and then use the
rotating icon to adjust them, don't you?

I usually use this plugin I made to rotate objects..set axis..move or rotate axis..you set the boxes on the left to a desired measurement..nearly finished the next version which has an auto select feature, measures between faces, vertices, edges..on the same object or another object..

here's the link..http://ca.geocities.com/gubbie2/tsx.html

Post by Alien // May 27, 2006, 1:13pm

Alien
Total Posts: 1231
pic
Wigand: I think what you describe/show in your 3rd picture is doable in the LE. Let's say you have 3 objects...


1. Pick 1 of the objects to be master [the 1 you rotate].

2. In the LE, expand the master object's WldMatrix.

3. Expand the Matrix of the slave objects.

4. Link the properties you want to connect - click & drag the name of the property on 1 object onto the 1 you want to link it to on the other object.

5. Repeat for other slave objects [linking them from the master, not chaining them].


Example:

http://homepage.ntlworld.com/alien42/images_for_caligari_forum/linked_rotation.png


Just play around with it, you'll soon get the idea. :)

Post by Wigand // May 27, 2006, 9:48pm

Wigand
Total Posts: 462
pic
I usually use this plugin I made to rotate objects..set axis..move or rotate axis..you set the boxes on the left to a desired measurement..nearly finished the next version which has an auto select feature, measures between faces, vertices, edges..on the same object or another object..



here's the link..http://ca.geocities.com/gubbie2/tsx.html


Many thanks to you Stan


Your plugin is great! I found, that after I rotated one object and select an other object, I am able to let this object look in the same direction as the first. I only have to click one unit up or down (and back). You are talented. These functions should be standard in TS!

Post by Wigand // May 28, 2006, 12:49am

Wigand
Total Posts: 462
pic
Just play around with it, you'll soon get the idea. :)


Thank you Alien, I have done it. your suggestion works. Now I can choose between LE-functions and the plugin from Stan.


LE has more options.

Plugin is faster to use.


Thank you two for your kindly help. :) There are so many things to learn.

Now, after some years, I am still at the beginning.

Post by stan // May 28, 2006, 4:05am

stan
Total Posts: 1240
pic
Wigand..good to hear you find the plugin useful..yes it can transfer location or rotation from one object to another..:D

here is one for measuring the distance between objects..http://ca.geocities.com/gubbie2/distancetsx.html

here is one to mirror locate objects..this one is very handy for left and right hand parts..http://ca.geocities.com/gubbie2/mirrorlocation.html

Post by Wigand // May 28, 2006, 9:07am

Wigand
Total Posts: 462
pic
Hey Stan! Your plugins are cool :)

Are they written in a C-language? Unfortunately I never found an entrance to this language. I wrote many small programs in VB6 or VBA (some assembler programs many years before on my old AppleIIe and Atari) but C will always be a mystery for me. :confused:

Post by stan // May 28, 2006, 9:58am

stan
Total Posts: 1240
pic
Wigand..they are compiled with visual studio 7.1 c++..and alot of it is still a mystery to me too..:D ..
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn