Objects invisible for view

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Objects invisible for view // Feature suggestions

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Post by Vizu // May 4, 2006, 10:11am

Vizu
Total Posts: 628
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I have seen in a other application that it was possible to make a object or face for the rendering invisible.


I mean ! i would like to make a closed room ( bathroom with 4 sides and would like to position the cam outside of the room to see more without to zoom out the view.

I mean what you get when you take in DirectX a single sided plane.

This is only from one side visible.


Again in German ! Maybe someone can tranlsate it if i write my sentences wrong.


Ich würde gerne meine Kamera ausserhalb eines raumes positionieren um die Perspektivische Verzerrung des auszoomens zu vermeiden.

Wenn man ein Badezimmer visualisiert und die Masse real vergibt, kann man immer nur einen Teilbereich rendern ;( wenn die Kamera eine gewählte Wand einfach von der Ansichtsseite aus nicht rendern würde, (sozusagen transparent ) könnte man die Verzerrung vermeiden.

Hmm auch in Deutsch ist es schwer zu beschreiben aber wenn man in den DirectX View geht und sich mal eine singlesided 2D Fläche ansieht, weiss man was ich meine.

Post by Alien // May 4, 2006, 10:28am

Alien
Total Posts: 1231
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I think I understand what you want, but I'm not sure. There's nothing wrong with what you said in English, it's just not something I've tried in tS before.


If your room is, for example, a cube - try this:

Open the Object Info panel. Select the object/cube/whatever, click Render options button on Object Info panel, then turn off the option for double sided. That might do what you want it to. If not, try using the flip all faces on the object. [I'm pretty sure that turns it inside out].

Post by Vizu // May 4, 2006, 11:27am

Vizu
Total Posts: 628
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Alien ! you re right, flip all faces brings the effect that my material is visible inside and this is helful for a environmen ( a realy large zylinder with a map ).


But i mean ! i want to create a complete closed 3D room ( my Bathroom with seiling, floor and 4 walls.

When i try to render the Bathroom, i have to go inside the room.

But when i modeled the room in real size ( 4 x 5 meters ) i must zoom out to see much area inside.

Help comes when i drag the cam out of the room. But than i need a X-Ray to see across the wall in front.


You see what i mean when you take a 2D single sided Plane in DirectX view.

From the backside, the Plane isn´t available ( invisible ) from the front side you can see the Plane with material.

Post by Alien // May 4, 2006, 12:23pm

Alien
Total Posts: 1231
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Yeah, I do see your problem. I had to face an issue like this.... ~6? years ago in tS2. I only just remembered it because of reading this thread. I know how I solved it then, which you could still do in tS7, but there may be a better way [probably is, but I don't know what].


Instead of having a cube/box/whatever for your room, use 6 planes. That way you can just make 1 invisible when you need to see through it. I think I actually saved then deleted it when I was using tS2, but you could just make the wall/plane invisible in tS7.

Post by tomasb // May 5, 2006, 3:57am

tomasb
Total Posts: 261
But i mean ! i want to create a complete closed 3D room ( my Bathroom with seiling, floor and 4 walls.

When i try to render the Bathroom, i have to go inside the room.

But when i modeled the room in real size ( 4 x 5 meters ) i must zoom out to see much area inside.

Help comes when i drag the cam out of the room. But than i need a X-Ray to see across the wall in front.


this can be achieved by changing scene root.

your bathroom is probably encapsulated in as one object in scene graph. If not, than encapsulate it. Turn player to 2D (link editor). find and enter bathroom encapsulator. then turn window again to 3D. You should see only what is inside that encapsulator making the rest of scene not visible in that view. When you have more views, you can for each view choose "scene root".

going one level up (orange triangle in 3d view) will show the rest of scene.


hth.

Post by Vizu // May 5, 2006, 12:55pm

Vizu
Total Posts: 628
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Thanky Thomas, i will try it out when i have time.
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